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Lunar Catventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #22 | 3.923 | 3.923 |
Use of the Limitation | #110 | 2.692 | 2.692 |
Overall | #115 | 2.788 | 2.788 |
Concept | #153 | 2.462 | 2.462 |
Enjoyment | #167 | 2.077 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
5 Team members
Software used
Unity, Adobe Photoshop
Use of the limitation
U can leave ur HUB only for 10 sec or ugly roaches will steal ur loot
Cookies eaten
All
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Comments
very nice art great job on that. Kinda wish you had a run ability not sure if that would break the game balance though and make it to easy to never start losing loot. Good job to you and your team though.
The art is amazing i am really shocked at first that you make this good environment in only 3 days the game is amazing but for mechanics you should work more because the game feels boring after some time collecting materials around is boring with time duration you can improve this by some sort of enemies that the cat have to dodge when you get hit by the enemy the you respawned and drop all items and you can also add a feature to purchase some more things from the item that you have collected you can increase the speed of attack and can unlock new areas this will make the gameplay interesting and you should also set a target for player to reach else the player will be confused what to do? . This is my personal opinion i am also a beginner indie game developer trying to achieve some goals thats all i want to say
Thank you for playing.
Yeah, you are not wrong. Sadly we didn't manage to improve mechanics on time and add everything we planned, but we are trying our best to fix it.
It's a very valuable experience anyway, and every opinion matter.
Same dude i also want to add some more cool mechanics in this game but due to shortage of time it is difficult for me to do so i also tried to upload my game in webgl support, but it is taking a lot of time. And my laptop starts heating so much.
The art is super cute and the music is fitting as well.
The gameplay could use some improvements though imo.
I don't know in which direction you're heading with the mechanics but you could add a mechanic that makes you a bit slower the more items you collect to spice things up, have levels with variety and unique challenges etc. The foundation you laid has definitely a lot to offer.
Just a suggestion though.
Keep it up!
the presentation part is splendid! I like the parallax effect, music, sounds etc. But next time try to work more on other aspects of the game such as gameplay and mechanics, in this project they are quite boring
Thanks for the constructive feedback!
We will try to work out the mechanics as carefully as the visual in future projects :)
I wasn't sure exactly how much I needed to collect so I eventually gave up. The music was very relaxing, and the environment was so well done I started to feel bad for the poor cat
how many item do i have to collect? i already have 30 and norhing happened?
100. Just listen to music and relax ^^'
i made it to 50 and gave up. some kind of feedback on how much to get would have been nice.
We are working on it rn.
The artwork was sleek and the sound was soothing, though a bit more interactivity would elevate the game further.
Pretty game, though I expected this to be a point and click adventure. :D
The concept is quite cool, having these 10s slots to gather the items. A bit more to do would have been cool, maybe different tasks...
Thanks.
Yeah, more was planned, but... oh well, things happened. We are thinking about finishing it properly. x)
Arts, music and paralax effect do the thing! Good job for 3 days!
Thanks for the feedback!
Cool art work. Audio create the ambient. Well done.
Thanks a lot!