Play game
Moon Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #94 | 3.086 | 3.333 |
Presentation | #140 | 2.469 | 2.667 |
Overall | #159 | 2.199 | 2.375 |
Enjoyment | #168 | 2.006 | 2.167 |
Use of the Limitation | #202 | 1.234 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
unity
Use of the limitation
made "moving spider", a stronger type of enemy to spawn every 10 seconds
Cookies eaten
0 (i'm hungry plz feed me)
Leave a comment
Log in with itch.io to leave a comment.
Comments
Interesting game. It reminded me a little of the old on rail shooters since you could not control your movement. After some balance it could be even better. But it was very fun anyway.
thank you!
Cool defense game! Wish there was more control over the way the moon spins, sometimes it would spin before I could get everything and then take a while to spin back around.
I like the concept of a moon tower defense game where you orbit the moon!
I just never managed to get enough gold to buy an ultimate demolition.
I don't know if there's another way to get gold than to click the cubes? If I buy health or strength upgrades, my health drops to zero almost as fast as if I buy nothing. And when I buy nothing I still don't get 50 gold before the spiders kill me :(
yeah you're right, gold is earned also by killing spider. it's not a balanced game because i didn't have enough time but thanks for the feedback
Oh, I just retried it and I didn't know you could click the spiders to kill them. I tried clicking them in the beginning, but after one click there was no feedback and so I didn't try clicking on them any more. I think if you add some feedback that you are doing something, maybe let the player control the rotation of the moon a bit (I was constantly losing health faster than I could buy it because the spiders were on the other side of the moon) and balanced the mechanics a bit more, this could be a really fun little game :)
you're right. thanks for the feedback!