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Driifty

80
Posts
16
Followers
12
Following
A member registered Mar 09, 2022 · View creator page →

Creator of

Recent community posts

This is impressive!! Thanks for the suggestions, and for playing!

Thanks so much!! Glad you are enjoying ^.^

so cute! I like the change in mechanics depending on the sprite

if you’d like to replicate it, it only seems to occur if you are pressing or holding space while you try to dash, so jump/dashing is inconsistent unless you time hitting space then dash perfectly

Obsessed with this one, it’s simple but super entertaining. Good job!

Thanks for the feedback, those were some great suggestions! I think we’d like to add more, as there was only so much we could do in a few days for the jam, but its been super fun to work on and flesh out! Thank you for the follow! And consider following the other contributors who worked on this as well :)

Cool defense game! Wish there was more control over the way the moon spins, sometimes it would spin before I could get everything and then take a while to spin back around.

This is cute and I liked the mechanics!

Ive been getting platformer fatigue, so this was an interesting change of pace! I like the defense concept a lot, although I wish there was more difficulty.

The movement system was really interesting once I got the hang of it! It was kinda fun to just launch myself into orbit lol

I like Othello, very fun!

The research concept you took is fun, I do wish there was something else to do while waiting around though

Pretty impressive that this game made itself with 0 people! No but fr this was a neat game.

Definitely some strategy involved, fun idea!

I loved the concept and it was really fun! It does become unplayable after a certain amount of tries tho

A lot of levels for such a short jam! Nice job

Nice controls! although I also wish the firing rate was quicker

Its fun! Wish the difficulty scaled more as you progressed

Cool game, wish there were more levels.

A little confusing. Wish there was more feedback when you shoot, I can’t tell if it is doing anything

Is the timer shorter than 10 seconds? It feels really short and I couldn’t progress at all. Neat concept tho

Movement is fun. Very cool!

Cool text game! Interested to see what the visuals will eventually look like

this is so fun!!! I love the concept. I kinda wish it would restart quicker though because I suck and had to try a lot lol. 10/10

I would die for this rat. And boy did I die. Fun idea!

Nice intro!

This was such a fun game! the pacing and story was great and I thought the difficulty was just enough to make it challenging, but not impossible! very nice job!

Love the flame vfx! the health bars on the bugs are a little hard to tell when they are low or not, it is fun regardless!

Cool concept! Only complaint is that the dash is inconsistent when jumping/holding space, which is a little frustrating.

Well made!

I really like the mechanics of this! It is very satisfying.

Artstyle is so cute and the bunny is very polite even if you don’t give him the right thing. :) Difficulty scales as well with the increase and each item moving!

this game slays

Glad you were able to beat it! Thanks for all the feedback it was super helpful :D

Awesome! Good luck :)

Yeah this is one of my favorite games here. Really good work!

Super polished and fun game! Love the different block abilities and use of limitation. There is an odd thing where if you get launched too high the indicator for where you are above the fov disappears, and then by the time you come back down you have gained too much speed to react to where you are, I think it would help to always have the indicator be present when above the fov, and maybe the indicator flashes red when you are about to enter the fov again? Other than that I had fun! Can see this being a fun mobile game.

Simple and easy to understand gameplay! I will say I don't think having the spacebar as a speed ability is necessary, I found myself just constantly holding it down. I'd either make that speed permanent, or have some sort of limit on the amount of dashes you get. Also the solid blue background could be disorienting at times when you have eaten everything in that area. Maybe add elements in the far background to give players a better frame of reference for where they are? You could also try a wider field of view. Other than that a solid game I enjoyed :) Definitely reminded me of hungry sharks!