This is some of the best use of the limitation we've seen so far. It is really creative, props to you, and congratulation for your first ever jam game! Like you've said yourself, the game does need a bit of polishing, and could use a lot more content. We would be happy to see that in your future games. We enjoyed this one a lot. Good job!
The Badcats /ᐠ。‸。ᐟ\
Play game
Lunar10s's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #55 | 3.219 | 3.219 |
Enjoyment | #64 | 3.188 | 3.188 |
Overall | #75 | 3.172 | 3.172 |
Concept | #76 | 3.281 | 3.281 |
Presentation | #100 | 3.000 | 3.000 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Yasiik
Software used
Unity, VS Community, notepad, Audacity, Aseprite
Use of the limitation
Your main weapon overheats after 10s of continuous use - you have to wait for it to cool. Also the enemies spawn in waves every 10 seconds.
Cookies eaten
9
Comments
This is sort of cathartic to play, ha. The laser feels very nice to use, and the enemy variety is (initially) great. After a while, I'd have liked to see more types and tactics from the bugs.
And, as you mentioned in the description, there's definitely some balancing issues. If you upgrade the laser a couple of times, victory is essentially inevitable. And speaking of upgrades, I couldn't figure out on my first run how to do the upgrades; the purple circle thing didn't seem like a thing I could shoot, but rather a coin or something. Maybe making the things you have to shoot stuff in the scene that looks like part of the game world, rather than UI, would have helped to communicate how to use it?
its very fun, good job! though some balancing would be good, after you have upgraded damage a few times it gets pretty easy. other than that very good though!
Love the flame vfx! the health bars on the bugs are a little hard to tell when they are low or not, it is fun regardless!
Nice idea with the laser, good job on your first game! It does need some balance on the higher levels, as many high-level enemies come at once and there is no time to kill them all before they attack.
Really neat.
i guess the fire animations are procedural ?
but overall, one thing that could be better is to make more visible the upgrade system...
good job for your first game jam !
got super hard on wave 11 on at first was like this is pretty easy then got overran on wave 1. Nice job for your first game jam.
nice concept, but there is problem: the bugs iventionally become so strong, that laser can't handel them anymore
Simple concept but a really fun one!
I think a mobile version would also fit really well.
I had nice time drawing thinks with the laser between waves, but I wish I could upgrade it without firing it.
fun and really easy to understand. The firey particle effects were great
Congratulations on completing your first game jam! I like the laser effect and the fire that it creates.
It would be nice to see the enemies burning. (I also tried to burn the earth, but I guess that's not possible yet.. maybe in a future update?).
Keep up the good work!
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