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Starbound Sail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #8 | 3.667 | 3.667 |
Presentation | #13 | 3.556 | 3.556 |
Overall | #20 | 3.167 | 3.167 |
Concept | #27 | 3.000 | 3.000 |
Enjoyment | #32 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
FeltyFurr
Software used
Gdevelop 5, Asesprite
Use of the limitation
When you die, you get money equal to the percentage of the trip that you travelled, which you can then use to purchase upgrades.
Cookies eaten
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Comments
These upgrade-loop games are always cool, and your pixel art is very nice.
Great use of the limitation! converting distance traveled into a direct upgrade feels meaningful. I did feel a bit cheated since upgrading the ship seems to also increase the speed of the meteorites? and with the large hitbox of the ship it makes getting past 30 percent feel impossible;
The meteorites bumping into each other and ricocheting at weird angles also made it kind of unpredictable to dodge. I really like the look of the space environment; great job getting it in under the deadline!
Very good the game.
I love games where you upgrade after each iteration, so this was definitely a delight :) I'd say maybe the rocket was a bit toooo slow off the bat, so the game itself had a somewhat boring first minute or so, but once I got more speed the game became more enjoyable :) I think I would love to see some more upgrades introduced so that the player has more choices and maybe even levels of some sort. But I know you were limited on time, so for what it is, it looks great and is a great foundation for a future game! Great job :)
Very cool Game(its basically my game with better graphics, think),but if you max out the speed it gets really difficult.