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Apocalypstar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #28 | 2.946 | 3.125 |
Enjoyment | #31 | 2.711 | 2.875 |
Use of the Limitation | #36 | 2.003 | 2.125 |
Presentation | #37 | 2.711 | 2.875 |
Overall | #37 | 2.593 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Myself :D
Software used
Godot Engine
Use of the limitation
You have to fail some attacks to survive, if you add too much mass to the sun very fast, it becomes a black hole (although you can't miss forever)
Cookies eaten
If cookie cake counts, then 1 slice :D
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Comments
Definitely an interesting concept. Lots of thought required to maintain success! I actually also really enjoyed your graphics that you used. Great job :)
Thanks :D
The huge backward force makes movement difficult but also definitely makes the cannon feel powerful.
Hi! Thanks, I think that was the idea, I'll try to make the general movement a little easier anyways :D
love the idea for this game! i love trying to get the right balance for the sun :D
Thank you :D!
I like the concept! Having to balance the size of the sun is interesting. Maybe it was just me but i couldn't move left/right.
Srry to see that, the ship inertia is high (as a mechanic), but maybe I added too much, and each shoot pushes the ship in the opposite aim direction, maybe trying holding the keys would help :D
For everyone to know: This are the issues I know and I will improve when jam ends in an update:
(I'll add more when I know, thanks for playing :D)