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Severed Hearts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 3.714 | 3.714 |
Use of the Limitation | #16 | 2.786 | 2.786 |
Enjoyment | #18 | 3.000 | 3.000 |
Overall | #22 | 3.000 | 3.000 |
Concept | #40 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
cubes_and_blocks (Me)
Software used
GDevelop, Piskel
Use of the limitation
Severed Hearts incorporates multiple endings, allowing players to shape the story and determine the fate of the Heart Gem and the city it powers.
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Comments
I like the graphics, mechanics and sounds, very polished, I find it a little hard to control, it has some friction when you land a jump, I reach level 3 but can´t pass it, nice curve of difficulty, great work!
the character felt like he was walking on ice . but i liked the music and the quirky artstyle.
Great platformer! Feels pretty slippery but it works in its favor. Does get difficult at times but I like the level design. Dying, however, is very underwhelming. Since it's something that happens a lot (at least to me), I feel like a simple animation would've been good to make it less repetitive. Even though it is a fast respawn, I think having a moment to breathe when the player dies is good.
Overall, nice game!
Good Game!
Nice pixel art and music.
Good job designing this fun little platformer! My only complaint about it is when you die, it doesn't really feel like anything happens. You just teleport, and that's it! I feel like an animation, or at least a sound effect and a slight pause in player input would make the deaths less just teleporting back to the start, and more of an actual reset. It does make it easier to get back into platforming immediately, but the lack of any pause, feedback, or any user agency in the movement and input do make the platforming experience a little worse for wear.
Well done on the level design; however, and the assets if you made them too! The levels were well-made and well-paced.
Thanks for the feedback
Things I liked:
The level design was great! With just 3 levels, you seem to have made the most of the movement mechanics. The difficulty of each level relative to each other was also great. I like how each level increased in difficulty by a substantial amount. The art/animations and music also enhanced the experience.
Potential improvements:
You give the player leeway when pressing jump before actually touching the ground, so I think you should give leeway when the player presses jump a fraction of a second after leaving a jumpable platform as well (like coyote time in Celeste). It would also feel better if the platforms didn't feel so... slippery. I think those changes would make the movement a lot more fun. I think the placements of the heart fragments could be improved as well, because currently it pretty much takes the same amount of skill to get ending 2 and 3.
Overall, great game, especially for a game jam. I would love to see more levels!
That was pretty fun, and the music was a blast! I felt that headbutting the ceiling knocked the player down a little too quickly, but that might just be me.
idk if it's just me, but this is sooooo hard
best i've played so far, great job
Coool concept! You could definitely work on it ahead!
( check out my game if you'd like to)
Alright game, I would definitely suggest next time, to add some feedback. Jumping feedback, landing, respawning, all of those I think need an animation and sound effect. Some more variety would have been great, both in terms of obstacles and platforming challenges.
Not bad platformer. Liker music, cool!