It's LMMS. Pretty easy to use for quickly slapping together a simple track
Cyporkador
Creator of
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Minor thing, but originally I didn't even realize the platforms were platforms and thought they were part of the background. One thing I noticed was that the player doesn't move when standing on the moving platform when the platform should move the player when it moves. There are a few ways to fix this, the most common way being to simply set the player as a child object of the platform when touching the platform. You could also just adjust the position or velocity of the player but this way is not as good.
Ya lol I considered it but didn't have time to implement :( what I was trying to go for was having a prediction of the future of where the boulders are gonna land but it turned out to be more of an indication rather than a prediction, but afterall the theme's just for inspiration and not a requirement
Nice game! I would say the main issue is that there's too much time between dying and respawning. This can be a problem since many barrels require multiple tries. It's also a bit odd that the player doesn't carry on much of its velocity when it jumps. It would also help to move the background a little bit relative to the player, in addition to zooming in/out to give the scene more depth. Just my opinion though! :)
One of the most solid games on this game jam I've seen. The presentation and execution of the levels and sound design was especially well made. A minor issue in my opinion would be that the scoring system seems to be a bit awkward, especially as the score display is relatively large and is placed in the middle of the screen. For example, it could make more sense if the score was calculated based on number of obstacles then perhaps then it would make more sense to put the score so boldly in the middle. Also I felt the jump sound was a little too loud compared to the background music.
Definitely one of the better games I've seen on this jam so far. The graphics are great, although the background for both the menu screens and the game are a little unfitting. The concept of the game is there but the execution and polishing are a little lacking. For example, the continue button has incorrectly sized text. Solid game overall.