Cool, I'm excited to see more! I love your videos and I love how the game's shaping up :)
simplify
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The combat is super fun and I love the music. Enemies are interesting and the melee combat is also fun and everything feels really juicy. I think that gibs/gore should have a bit more leniency, because I rarely ever saw any of the gib sprites (maybe I just suck)
However, the only thing that kind of made it bad to play was the fact that my game seemed to be stuck on ~30FPS. Be it in an empty room or in a room with 20 enemies, my FPS was around the 30 mark. No idea why, changing the resolution and turning down the graphics didn't change anything
Great concept and really good gameplay! Some levels had me stuck for a good while, but that's mostly due to the difficulty or the tight timing you needed to have. Also, the tutorial was way too long and had a lot of pointless dialogue.
Aside from that, the game was really fun! One of my favorites from this jam so far.
The idea is good and I like the models, however, the camera way too zoomed in, so it was quite hard to see in front of me when moving up.
I also found a bug where whenever an enemy would see me, they'd start spinning around me very quickly and then would just stop and start sliding while looking around. Aside from that, the concept is good and the gameplay was also pretty neat!
The sprites and the music are great, but the hitboxes are very very janky. I was constantly dying out of nowhere even though the bullet that "hit me" barely scraped my head. The hitbox should be on the lower half of the player as this is an isometric game, which is why the deaths feel and look so unfair.
Other than that, I liked the concept and the game was good!
The driving felt pretty good, and the concept is also very unique, although it took me a minute to understand what I was supposed to do.
After I got the hang of it, I had quite a bit of fun driving around avoiding ghosts, but I think an indicator for when the citizens will turn into a ghost would've been nice. Overall, nice game!
Great platformer! Feels pretty slippery but it works in its favor. Does get difficult at times but I like the level design. Dying, however, is very underwhelming. Since it's something that happens a lot (at least to me), I feel like a simple animation would've been good to make it less repetitive. Even though it is a fast respawn, I think having a moment to breathe when the player dies is good.
Overall, nice game!
Amazing game with really good art! Progression was slow, but the gameplay was very fun and the concept was also great! I loved the bouncing ball idea as it makes gameplay less repetitive, as well as the curse mechanic with the skull.
Only issue I found was the lack of sound, as it was really the only thing missing from this game. Regardless, this game is one of my favorites from this jam and I sunk in a good amount of time in it, great job!
Wow, thank you a lot! I was very inspired by Cookie Clicker and didn't mean to basically make a 1:1 copy of it, but I just got carried away and pretty much did that before I noticed. I plan on updating the game a tad bit to add things like item descriptions and unique mechanics. Thanks for the feedback, I greatly appreciate it!