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A jam submission

DivinEmuView game page

Commune with the dead
Submitted by Blank Slate (@BlankSlate119) — 10 hours, 48 minutes before the deadline
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DivinEmu's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#53.4293.429
Presentation#63.8573.857
Concept#83.5713.571
Overall#93.3213.321
Enjoyment#352.4292.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity

Use of the limitation
There are multiple ways a commune can end

Cookies eaten
4

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Comments

Submitted(+1)

We have similar games in this jam. 
It seems like we both dared to take the road less traveled, didn't we? Opting for something radically unique and adventurous. We might not snag the top ratings, but I bet we're walking away with the richest experiences and learning. Kudos to us for that bold move!

Submitted(+1)

Like presentation, found 2 endings, cool

Submitted(+1)

I liked the idea, it's really interesting to play.

 The game doesn't have any major flaws, only minor ones. 

Very cool work!

Submitted (1 edit) (+1)

The concept is good and the presentation is even better, but you can't ask the player to go through the same super lengthy intro every time! I did it twice, and gave up when it restarted for the third time after the only thing I did was type "Commune", then "Tom P." then "n"... Btw, I was surprised just typing the number in front of the command didn't work, at first I thought it was because you wanted me to choose something else

Developer(+1)

I am glad you like the concept and presentation. And I do see how repeating the intro could get grating after a bit. It was initially for the sake of this explanation I had in my head for how the system works but I didn't consider how that would feel from a gameplay perspective. I do plan on creating a post jam version with slight tweaks to how everything works.

As for the part with the numbers yeah that was completely on me. It did originally allow for you to use numbers but for whatever reason I removed that functionality. I honestly don't remember what my reasoning at the time for it was lol.