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Blank Slate

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A member registered Mar 06, 2020 · View creator page →

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Very impressive art and loved the varied game modes if even one of these game modes was submitted it would be a good jam game but the fact that this is essentially a bundle makes it much more impressive. I especially liked the dialogue in the dating simulator part.

Very stylish game with some very cute art and fun movement.

Yeah I noticed the game being easy to cheese as an issue that I will try to work on fixing if I ever decide to update the game. And very glad to hear you enjoy the game :).

By far some of the best visuals I have seen for a game jam.

The visuals and sound for this game are incredible I really liked the art in particular as well as the use of 3d and 2d assets. The room placement is really fun and they snap satisfyingly together. It's also just really nice to look at how the entire dungeon after you finish placing down each room.

Amazing execution. I love the resource management aspect of the game. Got really hard at the end when 3 dragons were attacking my lumberjacks though. Overall a very creative idea executed really well.

The game feels great to play. Great visuals and sound make the hits very satisfying. Also a very creative use of the limitation.

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Oh well looks like I got a free game lol thank you. As for the going back on one iteration that is entirely on me not being the most perceptive lol. And again great jam entry thanks for the free game lol.

Love the reverse stealth gameplay. The visuals and audio stand out to me as well. This game looks and sounds great.

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Really creative puzzle platformer with great level design. It was so much fun having to think ahead of time so that I could try and account for the future iterations. Very similar mechanic to my game as well where you swap between the player and enemies. I wish I could select a previous iteration however without restarting the whole level though. Nevermind you could. Overall a very cleverly made and designed game.

The art and animation in this is really really good the animations feel satisfying and smooth and the pixel art is really good especially in how you represent the controls with a notebook that has all these details in it as well as the different death cards. However the controls feel a bit strange at times and my character seemingly doesn't respond to my input sometimes. So while that part could use some improvement the pixel art and animation is overall really good and probably some of the best I've seen come out of a game jam.

Very simple but enjoyable. Also impressive that you were able to make what are essentially 3 different game modes.

I had some very close moments where the monster was just barely able to reach me before I closed a door. Overall liked the creepy atmosphere.

I am glad you like the concept and presentation. And I do see how repeating the intro could get grating after a bit. It was initially for the sake of this explanation I had in my head for how the system works but I didn't consider how that would feel from a gameplay perspective. I do plan on creating a post jam version with slight tweaks to how everything works.

As for the part with the numbers yeah that was completely on me. It did originally allow for you to use numbers but for whatever reason I removed that functionality. I honestly don't remember what my reasoning at the time for it was lol.

A short but sweet game with some pleasing visuals, audio, and a genuinely really wholesome story

These images are so incredibly creepy but are also a treat for the eyes. I could definitely see myself playing this.

I love the sci fi aesthetic of this and how clean the logo is. I could see that logo design being used in a sci fi setting as a decal on other vehicles. And the vehicle design itself is very nice with a sort of industrial style.

All the pictures are an absolute visual treat with every image being very clear in what is happening. I especially love the use of colours in the window image.

I absolutely adore the character design in this one. Every character looks really distinct.

Amazingly made game with great level design and art.

Really liked the character designs.

Loved the art and resource management. The game was really difficult but that made reaching the end very satisfying.

Glad you enjoyed it and definitely one of the first things I will do for a post jam version if I make one is a short burst of immunity after getting hit to give time to recover.

Love the sort of testing facility feel, would love to see more levels in the future.

Love the low poly style especially the opening animation of the coffin opening. I did run into a bug where all the enemies were dead but for some reason I didn't advance and was stuck fighting against seemingly invisible enemies.

But otherwise a game with a nice style and very easy to understand mechanics 

Thank you so much for the feedback and I do plan on updating the player piece having a more distinct shape and colour since I was also having a hard time keeping up with its position on the board.  Thank you for the kind words and I am glad to hear you enjoyed the game.

Absolutely love the artwork and music in this game. The gameplay is super fun and satisfying too with how the player runs around and shoots it's just so juicey and satisfying I love it. Just an absolutely great game all around 5 stars for everything.

Love the artstyle used in this game and has puzzles very simple rules however the level design makes it difficult. A lot of the time when playing puzzle games I think to myself "How on Earth did they expect me to figure that out" but not once did I think that while playing this so I would say it's very fair and difficult which is a very hard balance to get when making a puzzle game.

Absolutely incredible visuals and sounds. It all feels so genuinely retro. The player character also has some amazing and satisfying movement. By far one of my favourite games in the entire game jam I just love these retro platformers so much. Keep up the great work.

A good game idea with some appealing pixel art. Although it needs some extra complexity and challenge like enemies or obstacles.

The writing in this game is absolutely hilarious I love how the game somehow subverts what I think will happen even if I expect something absurd the results always catch me off guard yet somehow makes sense in a weird way.

I could definitely see this game being expanded further I absolutely love everything about the aesthetic it fits so well with the gameplay of interpreting the will of the gods through runes. My only real gripe is that I don't understand what the board symbols mean that much so an explanation would be so useful. But other than that one gripe the game is just perfection for me personally would absolutely love to play an expanded version with more clients and maybe an explanation for what the board means but not too obvious so the gods could stay mysterious in their messages which I understand would be super difficult to balance out especially since everyone has their own way of interpreting things. But other than that perfect visuals, perfect sound design, and just an all around impressive game ESPECIALLY since this was made in just 48 hours.

Really like the art used especially with how the bugs and different effects use drawn textures.

Really enjoyed this one I loved the retro aesthetic and surprisingly creepy visual and audio design. The platforming was very satisfying allowing for me to get out of tight spots with ease. Overall enjoyable game with great controls and a cool aesthetic.

A fun twist on the idea of using dice to control speed although I would probably make some parts of it more forgiving since sometimes I didn't even know how I died. Still well executed idea with a lot of interesting and unique levels.

Really cool game and concept but as others said it was pretty hard to figure out the controls at first and the second level seems to be pretty buggy. But overall cool concept that could probably be expanded upon with more levels.

Yeah I also ran into the problem with getting shops as my first tiles and plan on updating it so they only appear in the latter half of the board so that players could save up money before encountering a store. Also glad you enjoyed the retro feel. I do want to make the graphics more interesting but still keep a retro look since the 1 bit style was used purely because I found it easiest but people seemed to like it but I do agree that the game could use some colour. Thank you for the feedback I really appreciate it.

Thank you and yeah health is very unbalanced right now but I do want to update the game in the future and fix that. Also glad to hear you had fun and thank you for your feedback.

I was planning on adding more tiles and enemies but didn't have enough time. I also had an idea for it to be multiplayer where players could compete in a sort of race around the board but scrapped it. I do want to add a multiplayer in a possible future update. Really appreciate the feedback and will take it into account for future updates.