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SUBMARINIA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #115 | 0.730 | 1.333 |
Concept | #115 | 1.278 | 2.333 |
Presentation | #115 | 1.095 | 2.000 |
Use of the Limitation | #116 | 0.548 | 1.000 |
Overall | #116 | 0.913 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
My name is Alex, I am a beginner and worked alone
Software used
Unity 3d
Use of the limitation
The game has a grid blocking access to the harbor
Cookies eaten
package of lollipops and 5 cups of coffee
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Comments
Water looks great, models are amazing, but the submarine feels a little slow, the camera's up and down movement feels weird, and I couldn't get diving to work
Thanks for the feedback!I used Archimedes' law for the mechanics of immersion. Each time the "A" key is pressed, the ballast tank becomes heavier, which increases the weight of the boat and pulls it down. I'll make the tank fill up faster and increase the speed. I'm glad you liked my models and the water. And since the vertical movement of the camera turned out to be strange, I'll just remove it