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CANNON FODDER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #47 | 1.769 | 3.000 |
Enjoyment | #55 | 1.032 | 1.750 |
Overall | #55 | 1.180 | 2.000 |
Concept | #55 | 1.032 | 1.750 |
Presentation | #56 | 0.885 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unreal
Use of the limitation
The player cannot move, only rotate
Cookies eaten
more than 7 i think??
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Comments
The concept seems fine, and i would have enjoyed playing a couple of minutes, if not for the fact that it was barely playable, the mouse moving with too much delay. For how simple it is, its amazing how slow it runs, I opened task manager and it told me that it was barely using up CPU and GPU time, and it was consuming 2.4+ GB of RAM!
I have never used Unreal so I don't know if it's an engine issue, but at least I would say that it is not the best choice for a game like this. I would love to be more fair with the gameplay itself, but i just can't run it well enough,
For reference, I have a laptop with an i7 7300k and a 1050, it really should run smooth.
Hmm, thats very odd. I have a I5-3340, GTX 1660 with 16GB of DDR3 ram and it runs 60+ fps consistently for me and others who have played it. My best guess is that Unreal Engine is compiling shaders, however I will look into it nonetheless. Thank you for your feedback.
The unused vfx and audio files makes up most of the storage since i set my scope a little too high at the beginning of the project but yeah ill see what i can do. Also its 3D and was made in 2 days
700MB for a simple top-down 2D game made in 3 days!!!? I don't even know how that is possible.
Make sure that 700MB is correct because based on your screenshots, the game looks like it should be under 50MB. Very few people if any will download and rate your game unless you fix that.