This was neat! I couldn't quite figure out how to cast spells, and I felt like attacks needed to be a bit more visible to understand when you're in danger/when the enemy is in danger, but lighting the torches is intuitive enough. good job getting this in within the timeframe!
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The Monolith's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #98 | 1.964 | 3.000 |
Use of the Limitation | #98 | 1.964 | 3.000 |
Presentation | #106 | 1.964 | 3.000 |
Overall | #115 | 1.855 | 2.833 |
Concept | #126 | 1.528 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GDD Club
Software used
Godot
Use of the limitation
In an otherwise very dark dungeon, monoliths can be lit to allow the player to see and cast spells to aid them in their survival. Also, monoliths during the boss fight can be used to stun the boss which is sensitive to light, allowing the player to damage the enemy more easily.
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