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Spiral Lumina's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #25 | 3.583 | 3.583 |
Overall | #48 | 3.083 | 3.083 |
Enjoyment | #52 | 2.750 | 2.750 |
Concept | #53 | 3.250 | 3.250 |
Presentation | #78 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3
Software used
Godot Engine, Clip Studio Paint
Use of the limitation
Light is used to see the area and clear the level
Cookies eaten
0
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Comments
Oh wow, that really took the concept and ran with it. I enjoyed walking around dark enviroments throwing about the light orbs and finding the crystals.
Though, I think the light orbs themselves lacked utility. I feel maybe an enemy stun on hit would of been nice? I noticed they bugged out alot and exploded on wall hit. But the light ray itself was a great tool, since I felt like I was really vanquishing a shadow of the night. What I would of changed is maybe making enemies more aggressive, and so that the light ray would stop them in their tracks and melt them fast. Or cause them to run away with the damage they recieved.
But overall, a nice idea if you flesh it out more in future.
Those were ideas that I considered adding, but in the end had to cut them out to have the game ready on time
Fair enough, I certainly know how tight the time limit was by the end. You did a solid job.
I enjoyed this one quite a bit. The concept is really unique and brave, and at no point it feels like it detracts from the fun puzzle-like experience. Got an uncanny sense of atmosphere from the shadow people just walking in front of me out of nowhere, to the point it felt a bit like an horror game lol. The presentation is really good, I wonder what a game like this would look like if it emphasised those creepy shadow people even more though.
Great job!
I liked it! In the third level I had a problem, one of the diamonds wasn't charging up after one of the enemies started regressing it and forced me to restart. It was fun tho! good job.
I like the concept and the use of limitation. It was fun to play!
Idk what i need to do, but the concept is very cool!
the gameplay is quite good but there is a bug on the third level, the timer stops counting and the level can not be finished, besides that pretty good work <3
The game looks great, the sfx and music are also good, but the gameplay feels unfinished. The light orb does not seem to deal damage the enemies. Can the enemies even do something else than to walk or to die?
Thanks for trying the game! Yeah, I had to cut down the scope a bit to have it ready before the jam, originally the enemies would try and destroy the crystal, not just slow the charging down, the orbs are just for light source, you deal damage to the enemies with the flashlight (I did think of making the orbs knock enemies back or stun them)