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Star Trawler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #61 | 3.418 | 3.625 |
Concept | #64 | 3.300 | 3.500 |
Enjoyment | #68 | 2.946 | 3.125 |
Overall | #82 | 3.064 | 3.250 |
Presentation | #120 | 2.593 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Matthew Marsland: Coding, Design, Art. Pip Andersen: Writing. Ellen Kate Malpas: Soundtrack and SFX
Software used
Godot 3, Procreate, Reaper, Ableton Live
Use of the limitation
You are fishing in space! No water to be found here.
Cookies eaten
10
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Comments
pretty cool game and nice concept! I had fun playing it
That’s all one can hope for, really! Thank you very much for playing and the kind words!
Extremely charming, Music and sfx really set the scene!
Thank you! Immense credit to Ellen on the lovely theme, I’ve been listening to it for a few days now :)
Nice job animating the crane arm and harpoon gun. It all works well. I think some in game feedback about how reeling in would work. I was holding space for a while and just smashing it before a read the whole description and figured out the mechanic.
Loved it overall. Congrats on finishing the jam!
Thank you on the animations! This was definitely a project with a ‘learn how Godot animations work’ goal so a simple-enough test case that really couldn’t be comfortably achieved programmatically like the crane was a good fit.
Having watched one or two people play the game in person I’m inclined to agree with you on the reeling mechanic, it’s definitely missing something. Perhaps it could flash when you’re supposed to press the button - or as a baseline, Harbor could just explain that part in the text? Something to think about for future mechanics for sure.
Overjoyed you loved it!
I liked the overall concept and the story so far. The controls where strange at the beginning but after a minute or two everything went perfect.
Thank you so much for playing! The controls have been improved slightly since first submission - a lot of the gameplay made more sense with the kind of visual feedback that there was not time for - but I’m glad you were able to enjoy regardless :)