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Public Transit Speed Dating!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #43 | 2.818 | 2.818 |
Overall | #47 | 2.511 | 2.511 |
Use of the Limitation | #47 | 2.318 | 2.318 |
Enjoyment | #48 | 2.318 | 2.318 |
Presentation | #49 | 2.591 | 2.591 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
abstract-shape-language
Software used
godot + blender + krita
Use of the limitation
The game takes place inside a box shaped train car
Cookies eaten
0
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Comments
Women fear me, fish fuck me
This was truly something lol, did kinda enjoy it, and like other said, definitely broke the dialogue a few times by pressing E.
Exploring the dialogue trees was fun tho :) Also I must say, eventually I felt kinda stuck as there was nothing to do anymore
I don't know if there is a way to have green's phone number but she doesn't seem to want to talk to me. And as we are safe here, if she says she is not here to date, I don't bother her :tophat:
The graphics are really nice, simple but retro, it makes me nostalgic <3
In the Controls section of your game page I would add "left click" to continue conversation. I juste mashed e for a bit, before understanding I had to use left click
I like the models! I think I broke the game quite a few times and it’d be nice to have mouse controls for the camera, other than that though good job!
Good Job, even with very stylized art you can kind of guess the characters personalities even before talking to them a testament to a Character design well executed.
I also like the concept, a mix of Sim date and that thing when you see some people while commuting and can't help but wonder what's their story and who they are (or it's just me?)
the controls are a bit difficult and on the browser version it looks like that selecting an answer with [ E + arrow keys ] returns an empty dialogue box and breaks the dialogue tree.
Still a fun little game
Both cute and terrifying! Inventive idea.
Cute character designs! 🙂 There didn't seem to be an end state so I'm not certain if I saw everything, but I think I exhausted all the dialogue trees. As others have mentioned, two-dpad controls on PC are a bit nonstandard, so they were quite difficult to get used to. It was also a bit odd to have "interact" and "advance text" on different buttons, especially since pressing interact during a conversation seemed to break things. But those control details aside, I feel like the game did what it set out to do, so good job!
The game's concept is neat! I wish the controls were easier as I struggled a bit with the movement, great overall! Great Job! :D