Love art direction sooo much!
And what a brilliant concept based on the limitation. I struggled a bit to control the character and shoot properly but this is truely an impressive project, especially for a solo dev.
I would love to play it again with some polish on the controls
Héloïse B.
Creator of
Recent community posts
Ok I loved your game x)
The small idle animations & the funny writing got me.
A colleague saw my screen from around my shoulder and laughed seeing the ending screen.
Great game !
(PS : Now I can't think about anything else "than mango stick rice ice cream". Why do all participants in this jam have delicious snacks that I must now find and try ? WHY ?)
I just love the feeling of a perfectly functionning factory line you managed to create, I just stay staring at it .
It took me a moment to understand what to do and how to, but the game is really good "experience" material.
Plus, I think having a low-rez pixel art is a smart and efficient choice for this kind of game.
Great entry :thumbsup: :)
As a Vector fan, I love the effort and talent of the parkour animations (and combat's as well) !
Unfortunately I didn't manage to deliver the organ in time but I like the fact that I didn't get a game over when it "died".
Also the game is really impressive for a 3 people team (especially considering you only got 1 cookie to survive the weekend. How did that happen ? Did you share ? Was it a massive cookie ? Please explain, I can't sleep anymore)
Hey !
I managed to fly all the way across the map, through a wall and out of bounds x)
I was so happy when I went over the first chair ! and then I realized there was a counter.... And that my timer was over x)
You used the theme/limitation quite well, that's an innovative idea, I liked it.
I'm not a fan of "hard controls/balance" game, but that's just my personal taste
Overall, solid entry for a jam :thumbsup:
You made a high score board for a jam ! That's technical and nice, I like it !
The game is quite functional, no major bugs, seems to be able to go a long way. The upgrade system of monsters and the train both seem bugfree and meticulously implemented, bravo
The visuals lack a bit, especially for the monsters, but obviously in a jam with only on person to handle the art, it's not easy to have something amazing visually.
Good team work and solid entry nonetheless ^^
(i didn't know of Nila Wafers ; my goal is now to find some in France to try them :B)
Okay !
The main mechanic is pretty straight forward: grab the items, toss them in the suitcases and be quick about it. I liked the nervousness, the quickness of the gameplay. You don't have time to think properly and sometimes, errors happen, I like that.
the rythm is a bit slowed down when you pick up objects though. If I could advise one thing to change for more comfort, it would be to add a curosr in the middle of the screen to know where you're aiming at and maybe make you're aiming zone (ie the zone that determines which object you are looking at) a bit bigger.
You took the time to implement a menu and options, which is always a plus and shows of good time management, congratulations ^^
817 gold ! I am a lord merchant :tophat:
I really appreciated the mechanic of managing market value ! Maybe I'm made for the stock market...
The understanding curve is a bit steep, but you took the time to make a tutorial and that's amazing !
If you wanted to improve upon your game I would advise a more player-friendly UI with icons for each product and maybe a timer for when the market will change. Is it supposed to be random ? If so, it's great, I was always wandering if i had the time to buy and then resell or if the market change would fuck me up.
Overall, that's a great entry, bravo !
I loved the arrow gameplay to sort out the different packages according to color. The feeling was really good ; I think I would have loved to always have packages to sort out while I'm arrangeing the cargo.
It took me a few tries to understand that the left cargo was just a "waiting area" and not the shippable one, maybe adding a visual of some kind to make it clearer would have been great.
Nice work on the gamefeel ! Love the sounds of actually shipping a cargo, it gives a real satisfaction to completing a line. And nice animation when turning the pieces ^^
I don't know if there is a way to have green's phone number but she doesn't seem to want to talk to me. And as we are safe here, if she says she is not here to date, I don't bother her :tophat:
The graphics are really nice, simple but retro, it makes me nostalgic <3
In the Controls section of your game page I would add "left click" to continue conversation. I juste mashed e for a bit, before understanding I had to use left click
It doesn't seem much at firs glance, but the amount of work you managed to put in in 72 hours is amazing !
with all the different platforms mechanics, the bouncing, the destroyable ones, the ones that suck you in, etc...
Moreover you took some time to improve the gamefeel with small animations on the background and the sounds. I am clearly impressed
A very solid entry for a gamejam, that's great work :tophat: