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Underwater's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #18 | 4.000 | 4.000 |
Use of the Limitation | #21 | 3.556 | 3.556 |
Overall | #32 | 3.556 | 3.556 |
Presentation | #41 | 3.556 | 3.556 |
Enjoyment | #55 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
maxobur0001, Ratyuha, Ruslan Lord, Tutle :3, souja boy, AKIRA
Software used
Godot Engine 4.2
Use of the limitation
Very small space in caves and in backpack
Cookies eaten
8 cups of coffee, 1 headphones.
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Comments
Nice game, it’s fun. the world feels really nice. GG!
I like the idea, the caves feel very nice, sadly some scrap was spawning in the ground and i couldn't get it.
MAN, the cave diving is one of most stressful things imaginable, you captured that feeling perfectly - the sound design combined with winding tunnels and visibility getting lower and lower at greater depths. One thing I would change is mentioning that E key is for picking up scrap.
Very cool ambience. The game looks and sounds great, underwater character movement feels good (not counting movement at water surface), and I can tell a lot of work went into the level generator. I really liked how it all works together.
I think there may be something wrong with the junk placement generator. Sometimes there's no junk on the map (or on entire half of the map?), sometimes junk falls out of the air, and sometimes junk is embedded in walls, but can still be picked up if it's close enough to character hitbox. I couldn't complete the first day despite trying multiple times, there's just not enough junk to collect before running out of air.
I really liked the atmosphere! I couldn't manage to carry scrap to the boat but I get the idea, great job team.
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