A beautiful game and so much work for 72 hours, it's not so easy, the difficulty curve is good and the ambiance (art work and birds whistles) are awesome. Great job to all the team
I liked the way you used the limitation, the global ambiance between nuclear stuff and metallic sound effects make it more stressful (in a good way). Good job
Great art and dev work! The game is well polished. I couldn't finish a level because of the difficulty (or maybe I did not understood something) but I still was amazed of the global game render!
The music made me smile, I was hesitating between Lords of The Ring and the French anthem (La Marseillaise) with off beat bongo. The game lacks of some polish (touching the enemies make me win, touching the fire make me win and the "replay" button does not work) but I see the idea and potential.
The priority of the week end was the fun we experience while doing the game. Some "would be great" balancing has been replaced by the credits page. Thank you for the feedback
It took me some time to understand that I can assign the jump to the "E" power. I hard time passing through the first spike pit. Once I understood the how I had a really great time on each platform puzzles!