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A jam submission

Chameleon ThiefView game page

Submitted by war10ck1 — 7 hours, 16 minutes before the deadline
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Chameleon Thief's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#242.8572.857
Presentation#253.0003.000
Concept#292.8572.857
Overall#312.6432.643
Use of the Limitation#411.8571.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
EgKogot, IDeadInside, war10ck1(me)

Software used
Unity, Aseprite, Rider

Use of the limitation
Put into the game's story "The protagonist lost everything during the catastrophe and is left with *limited resources* for survival"

Cookies eaten
Yes :)

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Comments

Submitted

The graphics are neat! :)

We did not expect the fast color changes and also the hard level of dexterity needed to shift our color too, it was... Not that intuitive! Anyway, the game is difficult but keeps you entertained: maybe it's a rage game and we/you don't know!

Submitted

HOLY, this one is brutal!
Got to the door, got bloody giddy because I finished the game, and there it was: A second level.

Fun levels are high, but it can be a bit too unforgiving, and the 0 telegraphing and quickness of it all might be part of it.

Both the art and the music were pretty dang nice, extra kudos to the musician!

Keep on fighting,
    Blawnode.

Submitted

It's a nice video game, simple. The art style is nice. Good job, congratulations!

I will appreciate your comment and punctuation according to your experience with my work. Greetings, and thanks for your support!

Submitted

Visually looks good and controls fell good too. But I wish camera showed where I am going. Also colors change without warning. Sometimes I am in camera's vision in right color and suddenly color changes then I lost. But overall good.

Submitted

Really cool concept, I had a similar idea a while back. Liked how I got tense the longer and farther I explored, but couldn't find the exit. Also liked how there are 3 different types of enemies to slip by.

I was uncertain if the camera lagging behind was intended or not. Is it a trade-off for going too fast, or was it supposed to be ahead of the character when moving (would make it a little easier to see ahead)?

Developer

Hi, thanks for such a nice review!) The answer to your question: the camera was made with Cinemamachine plugin, and when we tested the game, we didn't pay much attention to this camera movement, we thought that everything looks natural.

Submitted

Really cool concept, I had a similar idea a while back. Liked how I got tense the longer and farther I explored, but couldn't find the exit. Also liked how there are 3 different types of enemies to slip by.

I was uncertain if the camera lagging behind was intended or not. Is it a trade-off for going too fast, or was it supposed to be ahead of the character when moving (would make it a little easier to see ahead)?