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Oravia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #73 | 2.742 | 3.167 |
Overall | #99 | 2.382 | 2.750 |
Presentation | #101 | 2.454 | 2.833 |
Concept | #110 | 2.454 | 2.833 |
Enjoyment | #111 | 1.876 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2 member. Mivoky and ShelterK1ng
Software used
Unity, MagicaVoxel, Microsoft Visual Studio
Use of the limitation
Rotate the character and activate the object with one button
Cookies eaten
Mivoky drank 3 cups of tea. ShelterK1ng is mysteriously silent
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Comments
I can't activate totems
I acted extremely recklessly by Uploading the game knowing that totems have to be activated /deactivated in order for properties to start happening. I'm still inexperienced in unity development, but I have a feeling that when starting the game, some lines of code are skipped through the editor. Excuse me.
No problem, I understand you. If I refresh the page it works again but other ones still are a problem, and then I refresh again, lose progress and can't go back because of the problem, and that's a chain. But it looks good for if it works, great job!
Thank you, it's a pleasure <3
I don't really understand the game fully and how each totem reacts to each color? I interacted with a totem while blue and the top gate opened while interacting as red opened the bottom gate. This would be fine but both of the gates were blue gates? What's the point of the gate colors? [It's totally possible I'm just dumb and missing the point so please let me know if that's the case!!!!!]
Interaction ranges also seem to be either too long or too small causing issues since the only method of rotation is also interaction (multiple times where I thought I was far enough to rotate and I ended up interacting instead).
In general I didn't feel like rotation/activation restriction led to any meaningful addition to gameplay and just felt like clunky controls.
I feel like if I understood the mechanics more and it was more consistent the actual puzzle design would be fun to experience. The art was really cute!!!!
No, you're not stupid. I just recently started developing on unity and a critical bug was made due to some lines of code being skipped. Considering the remaining time until the end of the acceptance of work, I decided to release the game as it is. Thank you for your feedback and forgive us for this game.
No need to apologize, there's the base of a great game here! I'm sure your next game will be even better :D
Thank you <3