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I don't really understand the game fully and how each totem reacts to each color? I interacted with a totem while blue and the top gate opened while interacting as red opened the bottom gate. This would be fine but both of the gates were blue gates? What's the point of the gate colors?  [It's totally possible I'm just dumb and missing the point so please let me know if that's the case!!!!!]
Interaction ranges also seem to be either too long or too small causing issues since the only method of rotation is also interaction (multiple times where I thought I was far enough to rotate and I ended up interacting instead).

In general I didn't feel like rotation/activation restriction led to any meaningful addition to gameplay and just felt like clunky controls.

I feel like if I understood the mechanics more and it was more consistent the actual puzzle design would be fun to experience. The art was really cute!!!!

No, you're not stupid. I just recently started developing on unity and a critical bug was made due to some lines of code being skipped. Considering the remaining time until the end of the acceptance of work, I decided to release the game as it is. Thank you for your feedback and forgive us for this game.

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No need to apologize, there's the base of a great game here! I'm sure your next game will be even better :D

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Thank you <3