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Green Arrow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #43 | 3.300 | 3.300 |
Overall | #49 | 3.225 | 3.225 |
Presentation | #50 | 3.300 | 3.300 |
Enjoyment | #57 | 3.000 | 3.000 |
Concept | #58 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jay
Software used
Unity
Use of the limitation
The Player can move/shoot using one button
Cookies eaten
No Cookie Monster here. But I did eat 'Laapsi'. Its a gujurati sweet dish :) Look it up!
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Comments
nice concept. maybe using the keys for the movements could be a bit more intuitive in my opinion : i couldn't go past level 2 as it was making me spawn back at the entry as well. presentation looks very nice!
Using an arrow as a way to move is such a good concept. Also fit the limitation. It's just that the moving backward while shooting is not a good experience
I beat level 2, but spawned back in level 2. Does anybody else get that? And the spawning enemies in front of the exit is annoying
I liked how polished everything was, but shooting to move backwards felt more like an annoyance than a fun mechanic, but I think your close. If you move towards where you shoot you'll have to balance shooting towards and away from enemies to not get to close. Or instead you could put the player in between two enemy armies so players have to keep switching between which army they target to not move to close the other army. This rebound system would also work quite well if you had a bottomless pit behind you so you can't rapidfire while backed into a corner.
I like the idea of using shooting as movement, but I also found it tiring to have to spam the mouse button to travel around. I think the big arrow might be bugged too - I rarely got it to work.
Thank you so much for the feedback!!
You can collect big arrows on killing enemies in the second level. Theres a bar that indicates how many you have. Cheers!