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Without a Fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #36 | 3.625 | 3.625 |
Concept | #69 | 3.125 | 3.125 |
Enjoyment | #73 | 2.750 | 2.750 |
Overall | #77 | 2.844 | 2.844 |
Use of the Limitation | #113 | 1.875 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Bear Willow
Software used
GameMaker Studio 2
Use of the limitation
The Action Button not only Creates a Bonfire but also summons the final Boss!
Cookies eaten
Two bags of licorice, a cinnamon roll and 6 energy drinks
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Comments
Great choice for colors and assets :) I would recommend to change hitboxes to better fit character’s sprite, and make sure enemies cannot hide behind the player’s sprite. Adding an invulnerability time after receiving damage would be great as well, because you can die near-instantly! It’s too bad because it prevents people from actually playing the game :p The boss came up too early in the gameloop so I never used the shop.
That + sounds would make it a really really cool game!
hey! Thank you so much for your insight. I’m not too familiar with top down and decided to give a try for this jam. I ended up polishing it up a lot more but obviously I didn’t make it in time for the jam. I appreciate all of your comments. Thank you for playing
look really good, there is the reescaling of the pixel art, it's stand out a little, with the short time of the jam is a expected issue, you could use a shader or filter that round the image in general to hide it until you have the properly scaled pixel art(and left the shader as a alt style in options, a easter egg , or a price).
With the concept and the limitation, sincerely the bowfire not have propource beyond being a switch to fight the boss making it redundant for the gameplay
I insteand whould start with bowfire on, make the boss appear when the bowfire is off,. shif thing to maintain the bowfire on, and instead make that each you use action it push the enemies out of the fire, in a way you have to strategice if is better to burn the wood and gain more time, or push the limes out.
hey! Thank you for all the great input. I’m still new to game dev and i am still trying to figure out all the ins and outs of resolution scaling. Thank you for playing
Fun little game with a great color palette!
thank you so much for playing!
The color palette and the sprites are so cute and cozy, I almost forgot I'm slaying an adorable woodland frog with a sword.
lol thank you so much for the kind words and for playing.
The presentation was on point! Loved the art. The shop system was solid, too. Well done!
Thank you so much! I truly appreciate it!