Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

BOB HAS LOST IT *oh god no*View game page

Submitted by SamDotGov
Add to collection

Play game

BOB HAS LOST IT *oh god no*'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#393.0743.286
Concept#413.0743.286
Enjoyment#412.8063.000
Overall#492.8403.036
Use of the Limitation#562.4052.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
solo

Software used
Unity Engine, Blender, Sfxr

Use of the limitation
I utilzed the limitation with spawning in cops and expsolvie barrels when you cause enough destruction

Cookies eaten
2 packets of oyster crackers

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The visuals are really nice in game and the destruction physics are really cool to see in a jam game!

Some things that definetly could use a touch up is the movement and UI scaling. 

Movement was painfully slow for me, it made running to grab an object just kind of a drag.

In unity I recommend always setting Canvas Scaler to Scale with screen size for jam games, it tends to be alot more consistent at making the UI fit different resolutions!

Again the characters design and the in game art was delightful, and I think this would have felt alot better with those two changes. Great work for a short jam!

Submitted(+1)

Not Bad, a bit weird.

(1 edit) (+1)

First time i didn't understand what i need to do, but when i get it, i've had a lot of fun. It's a very good concept, i think it will be a great game if you finish it.

Developer

Thanks, I'm glad you enjoyed it, I definitely should've had an official tutorial level as opposed to the basic "How To Play" menu, and there were also some mechanics that were left on the cutting room floor like grenades and hammers, being able to pick up small moving npcs like birds around the map as well as moving cars. So I think there's still a lot to explore for this idea.