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A jam submission

For Whom Time TollsView game page

A short murder mystery in a time loop
Submitted by WuffMakesGames, Elyon — 3 minutes, 56 seconds before the deadline
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For Whom Time Tolls's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#24.1114.111
Enjoyment#33.8893.889
Overall#43.5833.583
Concept#93.5563.556
Use of the Limitation#192.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
WuffMakesGames, Elyon

Software used
Unity, Aseprite, Ink

Use of the limitation
There's always a cost to temporal cheating

Cookies eaten
At least 1

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Comments

Submitted

I absolutely loved this game! The concept was a really creative way to interpret the limitation. I would 100% play a longer version of this :)

Great job Wuff & Emma. This is a solid entry and a fun narrative to solve. There could be some real potential if you lean into using Unity 2D Lighting and adding some BGM or SFX here and there.

… there is still only one real mystery to solve though..

Who ate the 1 cookie during the jam..

Submitted

The interesting plot and gameplay represent a new creativity in this jam.

Submitted (1 edit)

Update: After I figured out I can interact with objects I was able to finish the game. Quite fun and Im a big fan of Point and Click games. I really liked the character designs. And a cool use of time. Generally very easy to use and an overall great game!

I think the game bugged out on me so I am waiting with a review. I was on day "3" (aka day 2 again), but nothing happens. I interacted with everyone in every scene multiple times. Even doing so in cycles to see if they trigger each other. No result though and it wouldn't let me sleep again. I think Im either missing something obvious or its a bug.

Developer (3 edits) (+1)

Update: We’ve added flavor text to most objects in the most recent versions.

Yeah, that’s probably not a bug - you can interact with objects as well as characters, although very rarely is this an option.

We initially wanted to have most objects be interactable, providing flavor text, but we couldn’t get that in before the deadline. You have no way of knowing by day “3” that objects are interactable, and that’s on us.

Expect an update that adds flavor text to objects at some point - or, for the time being, you can see if any background objects look different than what you’d expect :3 (I can provide stronger hints if you’d prefer that).

Either way, thank you for trying out our game~! Hope you can be bothered to give it another go at some point :3

Fun one, the art has a lovely vibe to it too!

Submitted

Awesome take on the limitation! Really appreciate all the art that went into this :) nice submission!