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Schedule to Safety's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #6 | 3.636 | 3.636 |
Overall | #17 | 2.977 | 2.977 |
Concept | #20 | 3.000 | 3.000 |
Presentation | #23 | 2.909 | 2.909 |
Enjoyment | #24 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
iLikeChoc
Software used
Godot
Use of the limitation
As the king, you'll be on a schedule with your train journeys, to get to problem areas as quick as possible!
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Comments
I didn't quite understand how the game works. I'm sure your idea is great, but a bit more explanation would be appreciated.
I'm confused a little bit
I found it difficult to grasp the situation.
It took me quite some time to understand what was going on. The levels start a little too fast so you don't really have time to assess all your possibilities. But I liked the overall aesthetic and I think you did well on the limitation implemenation!
I was a little confused at first, even with the explanation at the beginning, but I figured it out! I like how you implemented the limitation in the game; it's a cool concept!
Really cool concept! i would love some more feedback of the cities being attacked, but the overall idea is interesting 👍
I do not understand
The Style on this game is simple and aesthetically pleasing. You've gone and done it, and made me the travelling salesman. It was quite fun trying to queue up 5 moves and see them play out. I did find it quite hard to go into a new level blind, as by the time you assess what valid moves are you've already missed the first train and are falling behind schedule. Although it is pretty cool hitting a train swap just in time to make the transfer. My biggest enhancement would be a way to restart the level or go back to the menu immediately, as there are some times where you know you've fumbled and it is over and you can't do anything but wait.