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Emo Games

37
Posts
8
Followers
4
Following
A member registered Oct 30, 2022 · View creator page →

Creator of

Recent community posts

I wasn't able to play much because the background's colour and movement made me nauseous, but cool game! I like the commitment to having heavy controls and a clear message!

Can't believe you have the liscence for Tam and Jory! Jokes aside, this is a fun little game and its flaws give it some extra charm. I enjoyed being able to do a janky wall jump, even if it might not have been intended. Well done!

Cool game! I didn't see any decoy items that look similar to the hazards, which would have made the game a bit more complex and made it so that I would have enjoyed it more, but the look and vibe are very well done.

Great art in a unique style! The gameplay could definitely use some work as it's very repetetive and underwhelming right now, but the environment and characters are very charming.

Cool game! I'd like more time to get used to the combat controls before diving into a fight, and maybe more varied puzzles, but well done!

Cool game! Even if it's ripping me off (jk). The stealth gameplay is really simple and very easy, so it feels a bit like a kid-oriented version of Metal Gear. That fits well with the theming and writing, I think, but not so well with the Metal Gear references...

Very pretty game. The gameplay is kinda finicky and tedious though.

Thank you! Yes the checkpoints are a little off and they're probably the biggest things I'd like to change.

Thank you!

I added a browser version of the game, so if you'd still like to try it that might work!

Very good horror game! Great atmosphere an visuals, but I couldn't understand the voice clips at all so I didn't really understand what was going on. I got the fire extinguisher then I got lost... I am very impressed that you managed to make this in a weekend!

Nice art-style! I couldn't figure out how to get out of the first room though. Every time I tried going to the right, the game froze...

Nice little programmer-y game!

Pretty difficult, but a bit repetitive. If this were a full game, I can imagine it having larger environments and more unique targets, kinda like the Hitman Sniper games

Cool idea! I think you need to be able to act more often though, and maybe have more things you can do. Being dragged around in this way while fighting off enemies is a really fun concept but right now you're mainly smacking things out of the air, so I think it's a bit of a missed opportunity. Great work, either way!

That's too bad. Usually, you can click on "More information" and then "Run anyway" when windows warns you, but I understand if you might not be comfortable with that.

It took me a bit to figure out that you can only place buildings on the edges. More tutorialization would go a long way here!

Neat little game! I know from experience that isometric graphics like this can be a big pain, so great work getting it this far! I could see this becoming a fun little puzzler!

Nice idea! I think you used the schedule limitation very well, but moving around feels really sluggish and I'd like to be able to do more than just move around search.

Dashing into enemies to damage them is pretty cool! It would be nice if you didn't get stopped by them when you do though, so you can keep up your momentum. I'd have also preferred if you could dash more often.

It is not. Many of the jam's games get the same reaction because Windows doesn't recognise the programs... which makes sense because they were just made.

Nice enemy variety! It is unclear to me if there is any variety in the guards you can place, though.

Not sure what the player is supposed to be throwing, but it looks a lot like poop. This detail made me increase my Presentation rating by 1 star.

Very stressful... I like it!

I really enjoyed this! It's not very balanced right now though. I managed level 3 with only Sniper units, which got kinda boring. The game would definitely benefit from more enemy types, maybe some that can destroy your towers? I would also have preferred if the game didn't utilize 100% of my CPU and GPU because it was made in Unreal, but I understand if that's what you're most comfortable with.

I feel like this would work better if it wasn't taking place in real time. As it is now, the game just feels like an action game with bad controls, but if you made it so you could see what enemies are going to come and had to plan your moves for the whole wave before it starts, I think that would be cool!

I do not understand

All jokes aside, well done

How dare you trick me into playing a math game!?!

This game was harder for me than it should have been...

The death effect is much too long, I think, and the first few times I got caugth I was very confused because I didn't notice anything happening.

I dislike having to mash the space bar and I would like to be able to aim with the mouse. 

Moving things with the mouse doesn't seem to work as intended, making the block-moving puzzles very frustrating. The other puzzles are very easy, I felt.

The game won't launch in my browser :(

Maybe try adding a desktop build as well?

Cool game! I kinda don't get why you need to press space before tracing the line with your mouse. Since it's your main thing in combat, I think it can always be on screen and available.

Green turtles on a green background are very hard to see.

The sound effect when you slow down makes it seem like the whole game is slowing down.