Solid tower defence/ base building game, I was able to finish level 2, which i'm assuming is the end of the game. It was fun, had a learning curve to figure out how to use resources and build, but once I figured that system out, awesome baseline for a full fledged game.
liquidcrafty
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This game requires a little bit of commitment. I found myself both enjoying and rueing the movement speed. Once you pick a direction you have to stick with it :). But it is a fun cozy game. Great message as well, but it does feel like the game comes across as "only for the message" when the level just ends as part of the "on a schedule" theme.
Fun game, the concept was awesome, you can definitely get into a solid groove. But then get comfortable and find a line that is way to long and panic! The CCTV style was also pretty cool and easy to use, as well as the symbols you used to make it very easy to differentiate the event goers. My only improvement is that it seems like spawns were very consistently random, and I could rely on hovering the deny button a lot of the time. Maybe adding a shortcut for allow and deny, and making it a higher chance to spawn the correct event goer would make for more decision heavy gameplay.
The opening animation was sick, would love to see it with the sound that was being worked on. The game play loop itself was great, however I would have liked a little more fine grained aiming, I found myself having to walk into the enemies trying to pivot my attacks, the heart item did help with this though. Also accidently overwrote my main attack with a new ability on accident learning the controls. But other than that, Firewall OP and feels good. But the settings menu wasn't working for me so it was super loud explosions of virus bug death cries :)
This was awesome, I'm super curious about how you did the x-ray machine! Both very chill, but also gets intense when you look at 1600 on the clock and have 2 suitcases left. I was able to perfect both levels on the first try, but it was super close at the end. The art and controls were easy and intuitive. Awesome game, I'd happily play more levels.
The Style on this game is simple and aesthetically pleasing. You've gone and done it, and made me the travelling salesman. It was quite fun trying to queue up 5 moves and see them play out. I did find it quite hard to go into a new level blind, as by the time you assess what valid moves are you've already missed the first train and are falling behind schedule. Although it is pretty cool hitting a train swap just in time to make the transfer. My biggest enhancement would be a way to restart the level or go back to the menu immediately, as there are some times where you know you've fumbled and it is over and you can't do anything but wait.
Chill game, I like trying to optimize my shopping cart throws to get two items at once while i was speed running around the aisles. Tooke me a shopping list or 2 to realize that new stuff is populated specifically when you finish the list, but it was easy and intuitive to pick-up. Solid game. Def could have used some more cards though.
I had a lot of fun with this game, I love the slow ramp to hectically restocking the groceries as fast as your mouse could move. Very chill but panicked vibes meshed well together. I made it to 7:25 on my best run. Unfortunately some of my runs were ended by the customers getting piled in the middle and the line going out the door even though all the shelves were fully stocked, I could do nothing but watch myself slowly fall into a loss.
Sure it's not the most polished games, but I enjoyed the acceleration movement style of the cart, really reflects the desperation of the guy trying to get his groceries in 3 minutes before the store closes. It was fun Tokyo drifting my cart around the sharp turns for the multiple attempts I had. Everything was showing the tag for milk, but once I realized the items were respective to the shelf, I had a good time trying to get all the items and slide into the register. Closest I got was 3 items on the list though, now I need to invest way to much time getting good :).
Thank you for the feedback! We really wanted to get a tutorial in there, but the deadline was ever approaching. The only sure-fire way to get more special booster cards is from the shop in the center. They can also randomly drop from mobs. But 64k is an awesome score if you are playing with just basic cards.
Awesome Game! Using player drawn assets is fun and cool, if only I could draw. The scrolling of the background really made it feel like an endless progression. I was pleasantly surprised when I could shop for better cards, and the scaling on the cards to make an insurmountable task feel achievable in the end. My only request is a more clear indication of how many actions and bonus actions each of the characters has left, I found myself losing track of my action economy.
It's a good thing I wasn't playing with real money, I kept going back for another hand and promptly succumbing to bad luck. The audio was really satisfying when the dealer was dealing their cards. Fun and clean game! No sense of how far down I was kept me playing, but I'm sure seeing how in debt I was to the grocery store and how mad my wife was going to be with me seems like the logical next step.
Fun game, heart was beating during it, took a bit to get used to. The music was good, and flicking down to navigate was an awesome feeling of having a quick way to close out of the screen. It was fun to navigate the best way to position my hands on the keyboard to enter the parts of the card number, since selecting the field for entry selected the whole box, like a real website might. Unfortunately my best run was thwarted by the mom leaving and picking up the laptop. But managed to rack up 30k in debt before that :).