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Save The Princess's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #17 | 3.273 | 3.273 |
Overall | #21 | 2.727 | 2.727 |
Presentation | #22 | 3.000 | 3.000 |
Use of the Limitation | #23 | 2.273 | 2.273 |
Enjoyment | #24 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3 people worked on the game and they are listed in the description
Software used
Unity 6
Use of the limitation
The princess is on a schedule.
Cookies eaten
none, no cookies for us </3
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Comments
I really like the knight's design. The idea of being chained to the princess as she walks and needing to protect her is also cool. However, it's impossible to lose... if you do nothing, you'll still win.
I like the concept of not being able to really move that far myself and instead being the one who is moved around! It feels a bit too easy though and even if you don't hit all the projectiles. Good job on your game!
Cool idea! I feel like the end came out of no where, but other than that it was definitely interesting to be controlled by the game aside from the attacking. I agree with Emo Games, enemies would have been an interesting addition. But the concept is great as is to be built upon
Cool idea! I think you need to be able to act more often though, and maybe have more things you can do. Being dragged around in this way while fighting off enemies is a really fun concept but right now you're mainly smacking things out of the air, so I think it's a bit of a missed opportunity. Great work, either way!
The art looks very cool! Nice game!