A game jam is the best time to learn! I use game jams more to learn new skills than I do to make a good game.
The worst that happens is you don't finish the game on time which is fine because there are game jams every week to try again!
I thought it was important that the player knew at the beginning how to move, and that the die face had to match at the end. Other than that I am not sure I designed the puzzles with too much increase in difficulty thought, just increased the size of the area so there were more moves to make
Thanks for taking the time to play!
I enjoyed the game play, I saw a controls screen which was nice to see. Shooting the dice seemed to work well, it took me a bit of shooting to understand that the shots explode after the amount of seconds shown. I did find the music to be a bit repetitive but it wasn't bad after a while. The pixel effect was also cool to see.
The more I played it the more i enjoyed, I liked each level brought a new unique die and that the explosions did damage to me
Music was lovely. I enjoyed the art and the battles. I was a little confused on how the die rolled on the over world. I liked that in battle it gave you a special attack depending on the roll.
I thought it was interesting that when you died the app closed, it was an actual game over.
I think I understood the battle mechanic quick enough, made sense you want to get close to the end without missing. I did still die a lot though. Unlocking the door with the die was very unique but I felt it was limiting as I would look for a door and then by the time I got to the door the die would have changed. I thought it changed when I pressed Z or X but it wasn't consistent.
A very enjoyable experience!
This was a very unique game! I liked that you had to call them with a video to see if they would like the gift you were going to get them. For improvements, maybe make the objective a bit more clear and give the player more notice that there is a gift to interact with. It is a very cute game, Well done!