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NickTheSic

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A member registered Mar 28, 2018 · View creator page →

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Really cool! We had similar ideas but I love the idea of enemies!

What a lovely game!  This is more the game I had in mind while working on my own.  I loved that you could see which value came next in the roll and how it was added to the screen.  This was a lot of fun!  I did get stuck on though.   Well done!

I loved that the dice represented health and it was your attack.  
I wasn't sure if the value on the die did more damage though. 
The enemies were unique, and the art had a good style to it.  It was also quick enough to get to the end of the level to make it a good short experience!

I wasn't sure what everyone was doing but I had this idea and thought it was simple enough to implement in the time limit.  I am excited to see how other submissions are similar and find out their differences!

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I thought it was important that the player knew at the beginning how to move, and that the die face had to match at the end.   Other than that I am not sure I designed the puzzles with too much increase in difficulty thought, just increased the size of the area so there were more moves to make
Thanks for taking the time to play!

The art was really nice, feels well thought out and all the colours felt like they went together.  I didn't notice the time limit at first so I failed the very first puzzle.  But once I got the hang of it I started to understand a pattern.  Great job!

I enjoyed the game play, I saw a controls screen which was nice to see.  Shooting the dice seemed to work well, it took me a bit of shooting to understand that the shots explode after the amount of seconds shown.  I did find the music to be a bit repetitive but it wasn't bad after a while.  The pixel effect was also cool to see.
The more I played it the more i enjoyed, I liked each level brought a new unique die and that the explosions did damage to me

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the menu screen was amazing, loved how it worked!

The puzzles were okay, I didn't notice any 6 piece puzzles but the idea for this puzzle game was quite unique and the art was polished and had a good style.  I liked that the puzzles we to make the face of the dice with the dice available

It was fun, but I felt myself just clicking dice randomly.  I knew which ones did attacks so I usually clicked them.  I didn't see or notice health or anything that would make me lose a battle.

I loved the art of the dice and how the game was themed!

Music was lovely.  I enjoyed the art and the battles.  I was a little confused on how the die rolled on the over world.  I liked that in battle it gave you a special attack depending on the roll.
I thought it was interesting that when you died the app closed, it was an actual game over.

I think I understood the battle mechanic quick enough, made sense you want to get close to the end without missing.  I did still die a lot though.  Unlocking the door with the die was very unique but I felt it was limiting as I would look for a door and then by the time I got to the door the die would have changed.  I thought it changed when I pressed Z or X but it wasn't consistent.

A very enjoyable experience!

I did look up the one section from the generation 3 games to see how they made their sprites.

The main thing would be controls.  As long as players know it is the arrow keys or WASD then they can press them on level 1 - 3 and see what happens.

I have set it up in a way that makes it easy to add and create new levels!  I have some school assignments that I have to get done but I should be able to add new levels quite easily.

I was thinking of Rocks, coins and a limited set of moves you can make to solve the puzzle.  That will come in some later updates to the game hopefully

Thank you for playing! I am glad you knew what to do, I wasn't sure if it would have been entirely obvious

Really fun game!  I enjoy puzzles like this.  Really nicely done.

Really simple and fun.  The music feels icy and it was a very good idea.  Good work!

Really enjoyable platformer.  I really liked that when you got near the text it would go semi transparent.  I am not much into the 2D platformers but this one was fun. The controls felt really nice. The ice sliding and the wind also felt very polished on smooth.

Good job!

Thank you for playing and thanks for the feedback!  I made this over the course of a week to get a feel of how a tower defense game is made.  I hope to add more enemies and towers in a future release, along with sound effects, some music and of course the upgrade mechanic.

I had a few laughs during the game and the end was very unexpected! Really nice questions and replies to the advice. I was wondering how the theme fit until I got to the end. Great work!

Amazing! I really liked all the puzzles that you had to solve to open the presents. It was also quite funny! Really well polished and feels like a complete game too. Great work!

This was a very unique game! I liked that you had to call them with a video to see if they would like the gift you were going to get them. For improvements, maybe make the objective a bit more clear and give the player more notice that there is a gift to interact with. It is a very cute game, Well done!

Good luck with the other jam as well!

Thanks! I was using a different engine than I normally do. I was hoping to add hair that would grow back over time. Thanks for playing!

Quite fun! I like the art and the simple game play. I had fun spamming space when in range of a house to try and get more points. I like the Christmas theme, it feels like the right way to take the theme beards.  The world kind just ended and turned into a black void, which is the only thing that I can think of that needs to be fixed. Maybe make the presents limited too, I noticed that the number only went down when I had missed a house. Good game!

It was fun while I got to play it! Unfortunately my anti virus software isn't letting me play it again.  That aside, I really enjoyed cutting the guys hair. It is a really nice game and it is simple too which is good!  If you were to continue with this project it would just need some updated art and I think it would be a better game. Nice work!

Fun game, nice and simple. I like that it is like Rapunzel but with a beard. I sometimes found the fireballs hard to dodge but it was still easy enough to get to the top. It is a nice little game that feels complete.  Good work!

I really enjoyed this game! I like the puzzles based around having a long beard. I did run into a bug where I would get stuck on walls.  If you were to continue this project, I would add some animation to the character and definitely add more to the story that you started. It would be interesting to see what other types of puzzles you could come up with based around having a long beard. Great work!

Once I got a hang of how the movement worked I liked the game more. I did have fun with it at first but after a couple runs it became less fun. The art and music worked well with the modifier.

Very interesting game. The controls were cool but made it hard to win. It is definitely a game I could see playing in a group of friends.

Thank you so much! I am glad you enjoyed it

Thanks! I wanted it to feel like a mess more than an empty field. My favourite part of my game is my music. I wanted to add a few more things to make it more of a mess but I feel like the final result was good. I wanted to add more to the end of the game but I focused more on the actual game play.

I originally had it at 8 when I was testing it and it looked cool to me, I turned it up to 10 when I released it. I ended up taking out of the updated versions for now

True, I kinda wanted people while playing to accidentally open up other apps like I did while testing the game. Now what would you say about the frame rate cap, get rid of it or lower it? I kinda wanted a laggy feel to the game but if it bothered you it might have bothered others too, and I want the game to still be fun

Thank you for playing! I might fix the mouse capture thing, wasn't sure how bad it would make the game

Thanks! I had a lot of fun coding and working on every part of the game. I am happy with how everything turned out in the end too!

Thanks for playing! I am glad you had fun!  I actually had Rhythm Heaven in mind while I was working on this game.  But the idea of having 4 arms and 4 stamps to stamp 4 different rows of paper to the rhythm seems like it could also be fun too!

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Thanks for your feedback! I am glad you enjoyed playing too! I do wish I was able to do a bit more with endless mode to make it more than just a back and forth repeating task. I did want to occasionally change up the papers but I didn't know how well people would be able to react to different sheets without an extra audio cue. Now that I know one person wants something like that I will be sure to implement it in future projects!

I kinda got that Titan Souls arrow feel and I liked that motion. The only thing I can immediately think of adding would be sound effects to emphasize some of the actions that happen in the game.  I do feel like there could have been a bit more of an explanation of what was going on and what to do.  As you said in the description it is very bare bones and as it is now you probably have the best idea of where you want to take it.