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NickTheSic

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A member registered Mar 28, 2018 · View creator page →

Creator of

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Loved the art, I felt the game play was a little slow and then I noticed the build button!  
Greate game

Really enjoyed the puzzles! Some issues with the sliding puzzle but overall a great game!

I did feel like the levels got repetitive, or at least the  layouts I could see repeat.   I always jumped off the edge and got hit with dropping soap that I couldn't see before I jumped

Music and art are well done

Cool idea!  I feel like the end came out of no where, but other than that it was definitely interesting to be controlled by the game aside from the attacking.  I agree with Emo Games, enemies would have been an interesting addition.  But the concept is great as is to be built upon

I definitely like the idea, stealth games are always cool to work on

Very unique game!  I enjoyed the pattern finding although I felt like I was guessing my first time through each.  Then the boss at the end, what an unexpected battle to add to the puzzle game.  Well done

Waiting for the game to load worked, it eventually did.

Not what I was expecting but it was cool! I unfortunately didn't have my sound loud enough and couldn't understand the voice to tell me what to do next.  Maybe I missed it but a notebook or something that shows the current task could be helpful

Really loved the art style as it seems most people do!

I had fun, I wasn't able to steal all $500 though

I think it is a pretty neat idea.  Really makes use of the limitation I feel.  I found it a little confusing to move around as I have never played anything like this before

Loved the idea and enjoyed the gameplay loop.  Really glad I could switch cameras with number buttons too.  

I found it challenging but definitely replayable

Unfortunately the game crashes when I click on screen so I am unable to play

I was never good at hotline miami and I really see the influence.  
I am on a laptop with a trackpad which left me unable to use the gun, no right click and left click.

I enjoyed what I played of the game very much, but I died way more than I was ever worried about the time running out

I was confused about what to do at first but once I got the hang of it it was easy.   The challenge was to make the association from face to arrow key.  Enough content for a jam game, congrats on the first jam!

Really cool! We had similar ideas but I love the idea of enemies!

What a lovely game!  This is more the game I had in mind while working on my own.  I loved that you could see which value came next in the roll and how it was added to the screen.  This was a lot of fun!  I did get stuck on though.   Well done!

I loved that the dice represented health and it was your attack.  
I wasn't sure if the value on the die did more damage though. 
The enemies were unique, and the art had a good style to it.  It was also quick enough to get to the end of the level to make it a good short experience!

I wasn't sure what everyone was doing but I had this idea and thought it was simple enough to implement in the time limit.  I am excited to see how other submissions are similar and find out their differences!

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I thought it was important that the player knew at the beginning how to move, and that the die face had to match at the end.   Other than that I am not sure I designed the puzzles with too much increase in difficulty thought, just increased the size of the area so there were more moves to make
Thanks for taking the time to play!

The art was really nice, feels well thought out and all the colours felt like they went together.  I didn't notice the time limit at first so I failed the very first puzzle.  But once I got the hang of it I started to understand a pattern.  Great job!

I enjoyed the game play, I saw a controls screen which was nice to see.  Shooting the dice seemed to work well, it took me a bit of shooting to understand that the shots explode after the amount of seconds shown.  I did find the music to be a bit repetitive but it wasn't bad after a while.  The pixel effect was also cool to see.
The more I played it the more i enjoyed, I liked each level brought a new unique die and that the explosions did damage to me

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the menu screen was amazing, loved how it worked!

The puzzles were okay, I didn't notice any 6 piece puzzles but the idea for this puzzle game was quite unique and the art was polished and had a good style.  I liked that the puzzles we to make the face of the dice with the dice available

It was fun, but I felt myself just clicking dice randomly.  I knew which ones did attacks so I usually clicked them.  I didn't see or notice health or anything that would make me lose a battle.

I loved the art of the dice and how the game was themed!

Music was lovely.  I enjoyed the art and the battles.  I was a little confused on how the die rolled on the over world.  I liked that in battle it gave you a special attack depending on the roll.
I thought it was interesting that when you died the app closed, it was an actual game over.

I think I understood the battle mechanic quick enough, made sense you want to get close to the end without missing.  I did still die a lot though.  Unlocking the door with the die was very unique but I felt it was limiting as I would look for a door and then by the time I got to the door the die would have changed.  I thought it changed when I pressed Z or X but it wasn't consistent.

A very enjoyable experience!

I did look up the one section from the generation 3 games to see how they made their sprites.

The main thing would be controls.  As long as players know it is the arrow keys or WASD then they can press them on level 1 - 3 and see what happens.

I have set it up in a way that makes it easy to add and create new levels!  I have some school assignments that I have to get done but I should be able to add new levels quite easily.

I was thinking of Rocks, coins and a limited set of moves you can make to solve the puzzle.  That will come in some later updates to the game hopefully

Thank you for playing! I am glad you knew what to do, I wasn't sure if it would have been entirely obvious

Really fun game!  I enjoy puzzles like this.  Really nicely done.

Really simple and fun.  The music feels icy and it was a very good idea.  Good work!

Really enjoyable platformer.  I really liked that when you got near the text it would go semi transparent.  I am not much into the 2D platformers but this one was fun. The controls felt really nice. The ice sliding and the wind also felt very polished on smooth.

Good job!

Thank you for playing and thanks for the feedback!  I made this over the course of a week to get a feel of how a tower defense game is made.  I hope to add more enemies and towers in a future release, along with sound effects, some music and of course the upgrade mechanic.

I had a few laughs during the game and the end was very unexpected! Really nice questions and replies to the advice. I was wondering how the theme fit until I got to the end. Great work!

Amazing! I really liked all the puzzles that you had to solve to open the presents. It was also quite funny! Really well polished and feels like a complete game too. Great work!

This was a very unique game! I liked that you had to call them with a video to see if they would like the gift you were going to get them. For improvements, maybe make the objective a bit more clear and give the player more notice that there is a gift to interact with. It is a very cute game, Well done!

Good luck with the other jam as well!

Thanks! I was using a different engine than I normally do. I was hoping to add hair that would grow back over time. Thanks for playing!

Quite fun! I like the art and the simple game play. I had fun spamming space when in range of a house to try and get more points. I like the Christmas theme, it feels like the right way to take the theme beards.  The world kind just ended and turned into a black void, which is the only thing that I can think of that needs to be fixed. Maybe make the presents limited too, I noticed that the number only went down when I had missed a house. Good game!