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Spirit Siege's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #6 | 4.000 | 4.000 |
Enjoyment | #10 | 3.727 | 3.727 |
Overall | #11 | 3.682 | 3.682 |
Concept | #28 | 3.545 | 3.545 |
Presentation | #35 | 3.455 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2 members. Developer - Varun Singh, Music - Streetcat
Software used
Unity
Use of the limitation
Use the Energy (Single Resource) to save the tower from the invading spirits. The tower needs the energy to defeat them all.
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15 Cookies :)
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Comments
Do the skills cap at some point? i bought all the power up i could until clicking didn't work anymore. Fun tower defense :)
Glad you liked it. Yeah they are capped after a limit. It was a plan to make more ghosts or bosses but coz of the time limit this was kept . I will later give an update to the game making it balanced and maybe BOSS enemy👹
it is very fun and faced paced, i wasnt quite sure what to do on my first playthroug, but on my second try i got a pretty high score and honestly enjoyed it! well done!
Thanks :)
Nice game
The game keeps the player active. Nice concept!
Really cute game. Would profit from increasing (more increasing?) difficulty, after a short while you are maxxed out and immortal. (maybe a secondary, stronger spirit?) Nice use of limitation
Thanks for your suggestion, It was a plan to do so but because of the time limit i settled for current game, improving some gameplay and removing bugs.. i will surely add something to balance the game in the future.
I love the interpretation of the limitation! The game is very polished and feels good to play
At first I thought the bullets thing was going to be a problem but I soon realized this was a brilliant way of utilizing a single resource but in fact we are managing multiple! This is genius!
I had to stop clicking too much or people at work will start suspecting xD
This music is SO GOOD