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BROTHER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #21 | 3.667 | 3.667 |
Use of the Limitation | #42 | 3.222 | 3.222 |
Overall | #50 | 3.083 | 3.083 |
Presentation | #51 | 3.000 | 3.000 |
Enjoyment | #64 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Yris, Sora https://mrsoradev.itch.io/, mattrdl
Software used
asesprite, godot
Use of the limitation
The healing herbs are the only resource in the game, for your brother that you need to DEFENDE
Cookies eaten
2
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Comments
cool game the I really liked the art style . there is a lot of potential here, but damn brother sure likes them holes.
Fun game concept (and Earthbound reference).
The core gameplay is solid, although it might need a bit of polish. The borther can get stuck in a loop of falling into the same few pits if he gets into the wrong spot, and I didn't see an exit portal on the second level when I first played it.
I do enjoy the idea of protecting a different character though, while you only get knocked out temporarily, and making escort missions fun at all is an achievement in itself.
Maybe I'd make a bad older sibling, but I found leaving the brother behind in a "safe" place and then rushing the levels was the best way to progress. To be fair, he seemed to have quite a death wish, especially around pits. Having some mechanics in the future that require both brothers to be present in order to proceed would make sense to avoid that. It's possible that was in the game, but I got stuck on the stage with the yellow bars because the instruction text was behind the trees, and I couldn't figure out what it was supposed to say.
Overall, I do like the idea of escorting an innocent, helpless character to safety. Reminded me of ICO
Nice game!
interesting idea with the brother's defense, I like it! Cool style reminds me of undertale, interesting variety of enemies. From the strange when my brother died (sounds very strange) nothing happened and I just kept running through the level not knowing what to do.