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A jam submission

The Last LightView game page

A small game about a wizards candle gathering light, made for MiniJam 174
Submitted by FaRo North — 17 minutes, 4 seconds before the deadline
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The Last Light's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#243.6503.650
Use of the Limitation#343.3503.350
Overall#363.3003.300
Concept#443.3503.350
Enjoyment#462.8502.850

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Godot

Use of the limitation
Light is the only resource

Cookies eaten
none :(

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Comments

Submitted(+1)

Really cute game with a jumping candle!

Submitted(+1)

good game, maybe you need to adjust the size of the screen in the itch.io settings

Submitted(+1)

It's fun, the shadow effects on the trees are really neat. It'd be nice if there was a bit of an indicator where or when fire spawns, but the maps are small enough to where it's not too much of an issue.

Submitted(+1)

Enjoyed the atmosphere of the game!

Submitted(+1)

The presentation & atmosphere of the game was really nice: it felt really eerie when you have limited light obscured by shadows and hear the march of nearby footsteps, and really rewarding when you see a small light up ahead & when your candle becomes more powerful.

I think my main critique is that the enemies have a tendency to bunch up which reduces the tension a bit (though one quick way to solve this (e.g. for future work on this) would be to give them random speeds - that way if you're going in a circle, the slower ones will naturally double back)

Great work overall!

Developer

thank you so much. i really appreciate the feedback, yeah that was something i noticed later in development, thats something i will definately take into consideration in other projects!

Submitted(+1)

cool game! the atmosphere of the intro scene was very cool, I like the sound effects you used. good use of sprites and lighting as well

Developer

thank you very much

Submitted

That was fun! I like the light effects on the trees, and the difficulty was just right I felt. I had a couple of issues on the castle wall level (4, I think), where flames were being spawed over the wall where I couldn't reach and the doors wouldn't open even after I collected 20 flames. Still, good work!

Developer

Thank you so much! Yeah i completely forgot to adjust the spawning area for the last level, and for some reason the UI thinks its level 3, the last level is supposed to be 45 to continue, i will make some adjustments and upload an update

Submitted (1 edit)

:)