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Seed Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #67 | 2.667 | 2.667 |
Concept | #70 | 2.750 | 2.750 |
Enjoyment | #78 | 1.917 | 1.917 |
Overall | #78 | 2.313 | 2.313 |
Presentation | #80 | 1.917 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
BoredSkeleton
Software used
Godot, Aseprite
Use of the limitation
The only resource is seeds.
Cookies eaten
I ate 1 cookie and 1 Nutty Buddy in the 6 hours I worked on the game.
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Comments
pretty fun, and the systems in the game are actually pretty developed for the time it took, the main thing I would improve is just health or hurt animations for the turrets and enemies, but otherwise it is actually a pretty cool game
Frankly, for 6 hours of work, this is pretty decent!
I like your use of modulate to show parts of the game that benefit or harm the player (green vs red). The pvz inspiration is very based.
This is a great start! Do be sure to improve on this.
I appreciate it! I bit off more than I could chew cause I didn't realize I'd only have the back-half of Sunday to work lol. I wanted to get unlockable modifiers and more progression into the game, as well as more art, but the deadline was the deadline. I may release an update after the voting period since I would like to get it to a more complete state.