Amazing concept, and well executed as well! I really like the screen after you fire the bullet and show how it hits all the targets across time - great effect. I wasn't sure how the time travel would be presented but the game makes it very easy to understand.
(Only note is the game was having some display issues when I tried it on web where it cropped the sides - probably just some issue with the unity web player)
Play Timebullet
Timebullet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #1 | 4.857 | 4.857 |
Enjoyment | #2 | 4.214 | 4.214 |
Overall | #2 | 4.250 | 4.250 |
Use of the Limitation | #5 | 4.071 | 4.071 |
Presentation | #18 | 3.857 | 3.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Hudson Woolford (Koolepad) - Co developer | Jared Swinbourne (Jared) - Co developer and artist
Software used
Unity
Use of the limitation
We limited the player to one timebullet.
Cookies eaten
10e6
Comments
Really cool way to use the limitation, it made the puzzles all the more challenging!
Very cool idea and well designed, but it would be nice to have more distinct visuals for the enemies and hostages.
Initially I wasn't sure why I don't get a full score when moving and stationary enemies kill each other, on level 8 it says "Enemies killed: 4/7", then I realized that technically I shot some of those enemies before they could get to the others. Adding some kind of marker to the timeline to show the order of events (such as a standing enemy getting killed) would make it way more intuitive.
Still a very unique and surprisingly complete game for this jam.
Edit: I also noticed that overlapping enemies cover each other completely. If two enemies are on the same tile it would be nice to have an offset between their positions.
hi, it isn't a normal bullet. Whenever you use the left and right arrows, a timestep occurs (as you saw). What the bullet does is shoot a specific tile across all timesteps.
This means that you don't need enemies to align. all you have to do is get all the enemies to be on a specific tile at some point in time. Then, when you shoot the bullet, all enemies that ever step on that tile will be killed.
Think of it as if you are choosing a death tile. Whatever touches that tile at whatever timestep will be killed. And whatever they do in the future doesn't matter, because they are already dead. Hope this helps.
this was an engaging puzzle game. i’m not sure that restarting actually clears the path, and it is hard for me to distinguish enemies from civilians, but i made it up through level 8 with 100% so far so it’s pretty fun
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