Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Star DefenderView game page

How well can you defend multiple attacks at once? Made for Mini Jam 174
Submitted by Magika
Add to collection

Play game

Star Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#413.1753.667
Enjoyment#492.7423.167
Overall#572.9593.417
Use of the Limitation#582.8873.333
Concept#603.0313.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Magika

Software used
FL Studio, Unity, Aseprite

Use of the limitation
Kept it simple. Health is the only resouce, and the game is ONLY about defending, so it's the only one that mattered. Attacks reduce it, and it regens slowly over time

Cookies eaten
32 (crackers)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Interesting game!

It is a bit tricky to play and also a bit too hard for me. 

Managing both shields is very very hard, its like drawing 2 different drawings with both hands.

Music and sounds are good, they fit the theme.

Would have loved a scaling in difficulty, as right now it feels random how fast some projectiles are. So in turn the difficulty becomes very all over other the place.

Nevertheless, great job! Please do keep making games!

Developer

Thank you for playing, and for the feedback.

Actually, there is a bug that causes the attacks to not always start when they should once the enemies start speeding up. That may be part of the randomness. It would actually probably be harder if I fixed it without changing anything else, because the attacks would come much more frequently.

I originally wanted enemies to come and go, which I think could signal jumps in difficulty better. I do have some framework to support more complex behaviors, but a lot got cut for time. I might consider starting with a single shield and work up to two to give the player a chance to learn the mechanics (right now, you get thrown in the deep in instantly). Also, I wonder if having enemies only attack from one side would help reduce the multitasking burden early on.