Play game
Manmama (Ver 1.0)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #7 | 4.091 | 4.091 |
Enjoyment | #18 | 3.727 | 3.727 |
Overall | #26 | 3.591 | 3.591 |
Presentation | #31 | 3.636 | 3.636 |
Use of the Limitation | #74 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Nishino Ryuhei ( https://bsky.app/profile/ryuheidou.bsky.social )
Software used
Unity
Use of the limitation
I incorporated 'Monotony arises from staying still. Embrace Constant Motion and keep moving.' as the theme of the story, making it a central constraint. Additionally, the game is set in a world where constant gravity is at work. In this game, colored blocks can be lifted against gravity using psychic powers.
Cookies eaten
I ate a bag of “Kappa Ebisen”.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very cute entry! Simplistic art style but it does the job well. The animations look so nice! The story element was also a nice touch.
One minor thing about the UI - the amount of chants is a bit too shallow. Instead of removing the fill, I would have removed the symbol all together to visualize, that you have already used one charge of "chanting". But other than that, really really well done.
Thank you for your entry.
I love the art and concept using singing to control gravity. Great level design too. Manmama can be the Mario in our hearts!
The chanting is always in time with the song! I love little details like that. Great work!
i really like the concept and the sound effect for the gravity power is pretty funny, but sometimes the controls and collision felt a bit too slippery so it felt really bad to control.