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TLAlice

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A member registered Dec 09, 2021 · View creator page →

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game crashed for me at level 7, don't have any logs from the crash but i don't think i was doing anything specific enough to trigger it

really nice puzzles with plenty of optimization potential

i like the mix of puzzley with speedrunning mechanics and the presentation is really good, but the box falling sleep if you stop moving for even a second is an extremely annoying mechanic that makes the game feel less hard and more tedious

web build looks to be broken?

i really like the blackhole distortion, and if you add gravity between enemies then they start forming this really pretty helix as they chase you, pretty fun game

i really like the idea of the movement, but i think the difficulty curve is a bit too hard early on to get used to it and enjoy it

just tried some changes which i believe should improve the performance issues? if you try again please let me know if it's still happening

i really wish there was an option to wait to send the car so you could adjust stuff before it went flying everywhere. the physics also made some of the levels feel extremely RNG based so they didn't feel very fun to complete, but i really like the concept

i really like the concept and the sound effect for the gravity power is pretty funny, but sometimes the controls and collision felt a bit too slippery so it felt really bad to control.

the music is really good and i like the player character's design but i didn't get what i was supposed to do. after chasing the cube through the map for a bit it looked like it was looping so i gave up, is there more?

i love the cat soundtrack so much and the cat pictures in the shopping screens made me laugh a lot, very cute game

i don't see how it uses the limitation? the jam's limitation was "Constant Motion" and your use of limitation field talks about using only one button. the game also crashed for me as soon as i entered level 2

the art is pretty charming. it took me a bit to figure out how it worked, and when i managed to figure it out it ended immediately so i played it again and got 56 costumers in my second try. it'd be cool if there was some more strategy to it but its still fun for a minute or two

it reminds me a lot of old flash driving games. it'd be cool if there was something like a scoring system to encourage doing tricks and stuff, and during a few sections it kinda felt like i could just not touch keyboard at all and still progress just fine, but it's pretty fun overall

I really like the alternative movement mechanic. The win and loss screens were a bit buggy (enemies kept spawning in after winning so i managed to get a game over and win screen at the same time lol), but pretty fun game.

The art and presentation are really nice. Had to play against myself to rate it but i can definitely see it being really fun with other people, the jump meter is kinda hard to see (and i think the one for the blue frog wasn't showing at all for me?) and i found the controls a bit unintuitive at first but after understanding them the game is pretty cool.

i dough get it now...

life-changing

Really cute platformer with amazing environment and character art. The gooey shader looks great. The web version lagged a lot during some sections. Really great job overall

A arte é legal, mas as regras são bem díficeis de entender e seria bom se tivesse um feedback pra saber se a escolha foi correta ou não. Bom trabalho na jam!

The atmosphere and art area really amazing. The combat is really hard to understand and I kinda wish i would have more options for stuff like whether or not i equip the weapon my enemy dropped, and i also did not understand what the option to spare your enemy was for? i tried it once, was told that my enemy hadn't lost their will to fight yet, and during the rest of the game i did not see any indications of my enemies "losing their will to fight" so i just never tried it again. Still really good job on the jam tho

The art style is pretty good and gives off a pretty creepy atmosphere. The gameplay is interesting but there's a few annoyance, like how if you're not holding RMB, then if you attack and then start backing out your flashlight just immediately turns around making it so you can't see what you were fighting, and every action being just a bit too slow. It definitely has the potential to be a really good survival horror game. Good job on the jam!

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The art style is really nice. The controller had a bit of jank to it but still felt pretty nice to move. I feel like the level design could use a bit more direction, in all of the levels I'm really unsure if i finished them the intended way or if i just skipped through them, and the camera definitely gets in the way a fair bit. Still, really great work overall

A really nice genre mix and the style is really great. The control scheme took a while to get used to and the bullet hell aspect has a bit too harsh of a difficulty curve, but still a really enjoyable game. Great job.

mine is a horror-themed point and click adventure https://itch.io/jam/acerola-jam-0/rate/2583217 

The animations and controls are both really satisfying. The difficulty curve was maybe a bit too steep but the challenge still felt really nice and fair. My only nitpick would be that the time to respawn is a bit too long. Amazing job overall tho

For platformers I usually like arrow keys for movement + ZXC for jumping and other possible actions (like the attack or dash in this one). A cool part of customisable controls is that in most engines you can write it in a very easy to reuse way, so making a system can you can just slap into any games is usually pretty easy.

Really cute game. The movement was a bit too floaty in my opinion. Good job on the jam

The art and sound do a great job at communicating that specific feeling of anxiety. Great job at your first game

The art is great and the story was pretty cool. The combat system is super simplistic but it definitely has some potential. Good job.

The character animations are lovely and the movement was really fluid and enjoyable, even tho I usually dislike the control scheme (I like it more when platformers use Z or X to jump than the arrow key, but that's probably just a me thing).  The challenge was a bit surprising but really fun. I feel like there could be some more ways to find your way around the map than the torches, but overall the game was really fun. Great job.

I love genre-mixing stuff like this. I feel like the default hunger could be a little bit longer (I ended up going into the console and changing it to 120 seconds to feel like i had a chance to finish the game) and the fact that you can do multiple actions at once definitely slipped by me the first few playthroughs so some tutorialisation for that would be appreciated (or at least mentioning that on the tips on the itch page). Really, really cool game overall tho, great job.

couldn't finish it because i kept getting stuck on the room with the coloured numbers but it was pretty fun. the death animation was really funny

great gaem but you left cheats on lol

war criminal raccoon

não tem premios e pode participar de qualquer país sim

Yes I am aware that there are two actions, the bug was that right-click was *freezing* the ninjas, not throwing shurikens

I really like the concept and the mismatched art styles gave the game a kind of unique charm. The execution could definitely be better tho, having to manage movement and shooting with the keyboard, but grappling with the mouse is somewhat confusing. I think it would be better if both shooting and grappling were controlled through the mouse and you only controlled acceleration with the keyboard. Good game tho.

The art style is really good and the system where the character is chained to the point is really fun. Imo the biggest problems is that the enemies spawn way too fast, making the combat be mostly just constantly mashing the K button, and that the movement is a bit slippery, making it very fast to just fall off the platform. The latter one also makes the fact that once you die you restart from the very first level extremely annoying. Good game.