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Gravity Strike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #86 | 2.739 | 5.000 |
Overall | #108 | 2.054 | 3.750 |
Presentation | #110 | 1.826 | 3.333 |
Concept | #114 | 2.008 | 3.667 |
Enjoyment | #114 | 1.643 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Zoe Straw - zoeleet on Bluesky, Mona Day - saltydreems on Instagram
Software used
Unity, Rider and VSCode for IDE, Krita and Aseprite for art, SFXR for sound
Use of the limitation
Constant gravity means that if you try to stop you will always fall into a star and die
Cookies eaten
Chocolates, pastries, pizza and candy were consumed along with a lot of soda
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Comments
I love the aesthetic, the movement feels very nice, and the music fits the vibe of the game really well. Overall, very well done! My only suggestion would be to, instead of charging missiles, maybe have them take a portion of the bar so you can fire a few of them in a row, and maybe add trails to them so you can see their trajectory to line up your next shot. It's awesome to see your shots affected by gravity, but a little hard to predict where they're going to go.
Thanks for trying it! The rocket tails was something we though about doing but did not really have the time for. The music btw was me recording Zoe beat boxing and then editing it to sound more techno-y lol
Oh, that's super creative and it sounds so good! And yeah, we had to cut a lot of what we had planned because we ran out of time too, that 72 hour deadline can be pretty rough.