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A jam submission

Case of the Envious ConfectionerView game page

Short deduction game. Take actions to reveals clues and solve the case.
Submitted by Raticek — 20 minutes, 11 seconds before the deadline
Rated by 6 people so far
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Case of the Envious Confectioner's itch.io page

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Team members
Raticek

Software used
Godot

Use of the limitation
New actions can be discovered by discarding existing actions. Limited energy discourages from taking every action and encourages players to use the discard mechanic.

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Comments

Submitted

interesting concept, my first attempt just manage where the dogis found, it will be more nicer if it has bgm, keep up the good work!

Submitted

Nice game. I was a bit lost at the start but it's fine. The way to end the case is a little misleading. (I thought it would be the dog's disappearance or something)

Developer(+1)

Thanks for playing. The dog’s disappearance is connected to the end, but it might not be properly explained. I had to cut some corners to submit the game in time. Sorry for that.

Submitted

Nice game. I was a bit lost at the start but it's fine. The way to end the case is a little misleading. (I thought it would be the dog's disappearance or something)

Submitted

I believe you have nice idea, but i cannot figure out what to do. Sorry. After i got "A quest" it was end for me

Developer(+1)

Thanks for trying the game out. I’ll gladly point you in the right direction. You have to click on the clue called “A guest” to reveal the clue’s description (at the top of the screen) and follow-up actions at the bottom of the screen (Action area).

Keep in mind, that you can get softlocked by discarding vital actions/clues or running out of energy. You have to decide what actions to take based on their names and case information.

To restart the game you can go back to menu and click “Play” in the menu.

Submitted

I think that the concept is neat and I like that there was a detective game for this jam. The game could've really used a detective background music. Definitely needs to be fleshed out, especially near the end where I think there should be a clear box that snaps clues in place, similar to the case of the golden idol.

Developer

I hope you enjoyed the game. You’re right about the music. Regarding the clue snapping, this system allows players to choose multiple clues as the answer without spoiling how many they need. However, maybe the loss in clarity is too high. Unfortunately, I did not have enough time to create a nice background music or make a second case that would demonstrate the possibility of multiple answers better. Anyway, thanks for the feedback.