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Mew2mi

24
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A member registered Dec 03, 2022 · View creator page →

Creator of

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Yea, they are great

Thank you :)

I always enjoy a good bullet hell. Visuals are great and I liked the characters art direction. Music was great, even if the sound effects were a bit basic. Really good idea to use a gun as a main character in a game about guns going rogue in a factory. Great idea to make the final boss the factory itself too. The purple gun's "mini boss fight" room felt a bit too small, which actually made it harder than the boss fight itself, but other than that, great game.

I really like the audio and the visuals were nice. I have to give it full points in innovation for choosing a bullet hell for this theme, great idea.
I think that the side scroll speed was a bit too slow, which extended the play time a bit too much, but I liked the gameplay. 
Finally for the writing, it was good overall and I liked the setting, but the humor was a bit hit or miss. Overall, I liked the game.

Very chill and very nice after a game jam. I like the inclusion of a narrator and I liked the art style direction and the music. I found a small bug where if you clip the edge of a platform just right, it will make you jump multiple times, which I think lead to me missing the trigger to end the game, but I still enjoyed the game. Good stuff :)

It's fun and innovating, with great visuals and good music. There seems to be a small delay when choosing cards, which makes the game harder than it should be, but other than that, I liked the mechanics.

The atmosphere was great, tho the main menu tune felt a bit repetitive. The gameplay loop is interesting enough, tho reading the paper on the desk is a bit hard. It's a bit hard to tell what's going on and the camera is a bit too fast, but I like that it's basically FNAF with some decision making elements. With some polishing, this could be great.

The visuals and the audio are great and I enjoyed the way that the theme was integrated.
The game has a slow, cozy feeling to it. Great for people that enjoy the genre. Not for me, but I still enjoyed my time with it. Great game.

I would've liked it better if there was a feature like the one Malchio03 suggested. It was hard to keep track of quests and it was hard to find where and how to do some of them. I liked the visuals a lot and the audio was also good.

I found a funny "feature" where if you slide off an edge while preparing a jump you can jump mid air.
The visuals were nice, tho the lazer felt out of place. There are some very tight spaces which make the game hard, but overall I liked it.

I agree. Thanks for playing :)

Very fun, thought out mechanics, great characters, funny visuals and catchy tune. Great game to be made by a single person. The only part which I slightly disliked was the mosquito segment, as it was a bit hard to tell that the bag was falling down, but other than that, it's great. I can see this one being a winner. I am become fridge.

Thanks :)

The visuals are funny and I liked them, however remembering the recipes is pretty hard as others have mentioned.
I also think that the game could use an options menu to change the music volume.

I agree with what the other comments have said. I couldn't figure out what to do or what the goal is. 

I agree with what the other comments have said. I couldn't figure out what to do or what the goal is. 

I think that the idea is pretty nice and I liked the visuals and the sound effects. 
The controls could be better and the game could use a tutorial level and an options menu to lower the music volume.
The idea behind the player only shooting on move was surprisingly fun, however the controls are still pretty exhausting. I agree with the other comments that it would be better to be able to hold down the buttons.

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I like the music and while I didn't like the visuals too much, they did make me smile.
The game itself, specifically the controls and the UI, isn't very fun or polished out, however I can see what the general idea was. I think that with some more time and polishing, it could turn out great.

The web version's resolution is too big, and it could've really used a full screen button. There is one at the bottom right, but it does no seem to work.
As for what I could play: Art is pretty and the music is great. The game concept looked neat and well thought out. There were some spelling errors, however the writing itself was decent.
Would love to see a full game release

I really like the art style and the music choice. The theme is also funny and I think that it fits the theme of the game jam well.
It was hard to notice the publish button, and I think that the game would be better without it, it feels more intuitive to click a a genre and an action and that's it.
Overall, great idea, unique concept, very good art.

Hey, thanks for the feedback! The retry button issue has been fixed now :)

Hey all, I have just uploaded an updated, fixing 2 issues. The retry button not working, and an issue that nobody had found.
Retry button should work now!

Hey, thanks a lot for the detailed review!

I am glad that you enjoyed the art and the music. My artist did a fantastic job on the art and I'm glad that I got to work with them.
And thank you for the level design praise! I did indeed spend a good amount of time on the level design. Despite this being my first time designing platformer levels, I am glad the people seem to be enjoying the levels.

I must admit that I struggled a bit to get the control to where I want them. I thought that it would be easier to do the kind of air control I envisioned, however it seems that I must spend some more time on learning in that area.
The retry button not working is actually a bug which I will be fixing soon. It seems that I must've forgot to account for something on the web version. The retry button is working in all cases in the editor.

Glad you enjoyed the game :)

Very fun