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Show Stopper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #12 | 2.875 | 2.875 |
Overall | #19 | 2.292 | 2.292 |
Sounds | #20 | 2.000 | 2.000 |
Art | #20 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Topper
Software used
Unity, Gimp 2, LMMS
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Comments
The fact it is 25 damage per missed shot is steep. Also, the heal only being 5 is not much. Still I had fun and was nice when OwO turned red.
these kind of games are fun, i like when the owo changes to red lol, the functionality is good but i was losing health even when hitting the discs other than i like that you included health as a feature to make it potentially an endless rhythm game haha
One thing I don't understand is the "O" at the bottom. Whenever it rolls, paddle won't move. What's actually happening there? That's not a bug, isn't it?
I think that that is your consequence for missing the shot.
Ah. So, that's why when I missed 1 shot during a "barrage shot", I immediately died because more missing shots followed. =))) Now I see.
King is correct! When you hit a button without a note being there, you get stunned. It was done so it would not be possible to mash the keys to get every note. The stun time may be too long, as missing during the barrage is nearly a instant death. Thanks for the feedback, I try to improve the conveyance in my games over time.