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Hero's Pet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 3.250 | 3.250 |
Art | #4 | 3.556 | 3.556 |
Sounds | #5 | 3.222 | 3.222 |
Story | #5 | 3.111 | 3.111 |
Gameplay | #5 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Austin Zimmer
Software used
Unity, Aseprite, Beepbox.co, BFXR.net
Cookies eaten
Zero
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Comments
Super nice concept! I included it in my compilation video of all of the Mini Jam 21: Stories games, if you’d like to take a look. :)
Good idea!
At first I thought the skeletons were bleeding, which made no sense. Being able to hit each other was not fun and I didn't really see an indication of health. The story did make me chuckle.
I tried to leave the hero and see what would happen, but I died first. :)))))
Anyway, it's awesome how you manage to do both art and programming by yourself!
The intro already give "RPG-ish" hint and I think because most RPG tend to be heavy on story, you're on the right track for the jam's theme. Filling game content needs quite some work, so it's understandable that you don't really have much time left to do so.
Ha nice idea here. I enjoyed the intro, had a bit of a hard time understanding what to do at first, and it appears you can hit the hero...? Nice work for a solo effort, impressive!
Yep, there's friendly fire! The hero can hit you as well, so gotta be careful. I agree that I could do better at conveying how to play.
Thanks for playing!
I really wish there were more than just skeletons with different behaviors. Since I couldn't do anything the whole time, it would have added some variety. Either that, or a shorter trip to the necro. I experimented a few rounds to figure out the mechanics and once I figured them out, it was fun the first round, but the idea of trekking through that whole gauntlet again (in order to reach the boss) without hope of speeding it up didn't feel appealing to me.
That said, it was a really "cute" and entertaining game the first round :)
Unfortunately I ran out of time, but I did want to add more enemy types. I had to rush the boss as well, so he isn't very interesting. Basically I spent way too much time setting up the dialogue stuff and messing around with making music. I didn't start doing the actual gameplay until the final day (the last 6 hours or so), which is strange for me as I usually get my prototypes playable as soon as possible.
Thanks for playing and your feedback!