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Ronja's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 3.857 | 3.857 |
Presentation | #10 | 3.500 | 3.500 |
Audio | #12 | 3.000 | 3.000 |
Overall | #12 | 3.286 | 3.286 |
Art | #17 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Marcin Radliński
Software used
Unity
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Comments
Swingastic! ^___^
Great job presenting the mechanics with the level. Would have liked to see smaller platforms incorporated into the level design (or maybe I didn't get that far to see them). While I wasn't a big fan of the keyboard controls, I got used to them. It kept me thinking it was better suited for a gamepad.
Thanks for the feedback!
I think that smaller platforms would be hard to hit, but perhaps people play the game in a different way than I thought! The third level introduces wall jumping as a platforming element, not sure if you've seen that.
Gamepad controls are actually working but only mentioned in the description, I didn't want to write about them in the game to save space and keep it simple.
Great Idea better controls would be nice
Thanks! Did you try using a gamepad? It's not mentioned in the game, only in the description, but I think it feels better. Do you have any other suggestions how it could be improved?
Maybe you can walk and jump instead of the whole thing where the ninja lunches. the swinging aspect worked great.
Absolutely incredibly addictive. The mechanics are solid and are perfect for mobile iteration. The only Issue is I found the keyboard controls to be slightly awkward and think i would of preferred a mouse dash over a space dash. Maybe even use your mouse position on the screen to angle your next dash and left click to dash. I felt like when I died it was due to my own sloppiness and that led to some very addictive fun game play that I had to keep returning to! :)
Thank you for the kind words! I agree (and so do other commenters it seems) that the keyboard controls aren't perfect, but I wanted to make it accessible. Didn't think of using the mouse, maybe I will actually add that.
Have you tried using a gamepad? The option is not mentioned in the game, only in the description to save space, but I think it's a more natural fit.
In case you're still interested, I added a mobile version with a virtual joystick that I think works ok. I also experimented with mouse controls, which ended up using a virtual joystick as well. It's not a perfect solution, but I found aiming with the mouse position on the screen to not work at all, at least with how the rest of the game is set up.