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Great job presenting the mechanics with the level. Would have liked to see smaller platforms incorporated into the level design (or maybe I didn't get that far to see them). While I wasn't a big fan of the keyboard controls, I got used to them. It kept me thinking it was better suited for a gamepad.

(1 edit) (+1)

Thanks for the feedback!

I think that smaller platforms would be hard to hit, but perhaps people play the game in a different way than I thought! The third level introduces wall jumping as a platforming element, not sure if you've seen that.

Gamepad controls are actually working but only mentioned in the description, I didn't want to write about them in the game to save space and keep it simple.