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BAD ALCHEMY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #7 | 3.444 | 3.444 |
Gameplay | #10 | 3.111 | 3.111 |
Audio | #10 | 3.000 | 3.000 |
Art | #10 | 3.333 | 3.333 |
Overall | #10 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Solo
Software used
Godot
Cookies eaten
~ 12
How was your experience with Mini Jam?
Amazing jam, I really liked the limitation, maybe in the future you can add other limitations or optional restraints for fun.
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Comments
Cool art style.
I like that some elements have their own properties and float and such, makes them feel more distinctive. I just coulnd't figure out the combinations, as I didn't know what most of the elements were. Also, holding SHIFT all the time ends up being a bit unconfortable. It's OK for a short game, maybe I spent way too much time jumping arond holding an element, but I would be nice if we could have a toggle between holding and releasing.
Nice presentation and nice concept!
Thanks for the feedback, I went with holding and releasing because it feels more like picking up and releasing something, but I realize it can be hard to use. Also I could've communicated combinations more easily, I ran out of time with that haha. Thanks for playing!
It was fun aha
I didn't get how to deliver the product though, but I still had a good time trying out to fuse everything !!
And goood job on those graphics and musics ! Enjoyed it a lot ! Here, take my stars !
Thanks! Because of your feedback now I know I might not have communicated that part clearly haha. If you're curious, you throw them into the silhouette.
That was actualy very fun for the first minutes I did not know what I was doing but later somehow managed to get over it, but still very hard :d