Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like that some elements have their own properties and float and such, makes them feel more distinctive. I just coulnd't figure out the combinations, as I didn't know what most of the elements were. Also, holding SHIFT all the time ends up being a bit unconfortable. It's OK for a short game, maybe I spent way too much time jumping arond holding an element, but I would be nice if we could have a toggle between holding and releasing.

Nice presentation and nice concept!

(+1)

Thanks for the feedback, I went with holding and releasing because it feels more like picking up and releasing something, but I realize it can be hard to use. Also I could've communicated combinations more easily, I ran out of time with that haha. Thanks for playing!