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Glory's Rest DX's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #18 | 3.086 | 3.333 |
Audio | #23 | 2.777 | 3.000 |
Overall | #24 | 2.777 | 3.000 |
Presentation | #25 | 2.777 | 3.000 |
Gameplay | #27 | 2.623 | 2.833 |
Art | #31 | 2.623 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Solo
Software used
Godot, sfxr, LMMS, Aseprite
Cookies eaten
4
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Comments
Welcome to the jamming community! I hope to see you around!
It is a good submission!
it caught me off guard when i got attacked right away and was not turn based but a clicker, but then I was happy it was more a spamming game with strength/weakness mechanics.
Yeah when I did the design doc it was supposed to have RPG level mechanics and a timer on the attacks, but since I had never worked with the engine there was a learning curve I slammed pretty hard into.
First the rpg mechanics got axed, then the timer on the player attacks, and it got down to this for simplicity.
It was a learning experience across the board and that's all I really wanted out of it. I'm currently doing the Bored Pixels jam and it's going much better (preview: https://twitter.com/Aloehart199/status/1217604740378480641?s=20 )
Thanks for the comment and for playing!
Not bad for a first try ! It reminds me a bit Might & Magic and old styled games from before :) Great job !